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New Game Mode

3 years ago News 2 comments

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

October Update

October Update

4 years ago News 2 comments

Semi-annual news update: stuff happened. Most of which I've forgotten, so here's a summary of the important things which have happened...

Annual Update

Annual Update

4 years ago News 9 comments

It's been a while since we last posted any news. Things have been happening in the background, isn't that exciting?

Do you rike it?

Do you rike it?

5 years ago News 4 comments

New Moddb layout, pictures,music and MORE. Fun on a bun.

Status update - Devil's Night Out

Status update - Devil's Night Out

6 years ago News 4 comments

State of play update. Concept art, characters, and what to expect over the next few months.

Post comment Comments  (40 - 50 of 171)
MrPyro221 Aug 11 2012 says:

Half Life 2 or for one of the Half Life 2 episodes?

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Aug 12 2012 replied:

It should only need HL2 and HL2DM.

+1 vote   reply to comment
thereaperstrain Sep 17 2012 replied:

Will this work on Source SDK Base 2007 alone?

+1 vote     reply to comment
epicbox Aug 10 2012 says:

I'm liking the look of this, tracking.

Curious on seeing what you got on stealth: the Source engine HATES stealth.

+2 votes     reply to comment
Dead_Lord Jul 27 2012 says:

How can I get it??

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Aug 10 2012 replied:

Well, we're a way off from releasing it. Main issues now are getting NPCs rigged & animated; plus finishing the code.

+1 vote   reply to comment
ferdyfist Aug 10 2012 replied:

Finising the code?
If your coder needs some help, make him send me a PM :)

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Aug 11 2012 replied:

I think we're OK plodding along slowly, thanks for the offer though :)

+1 vote   reply to comment
ferdyfist Apr 21 2012 says:

Wow, this looks great!
And you aren't hiring people, which means you got it all under control! Cool, keep it up.

+3 votes     reply to comment
feather240 Apr 19 2012 says:

It looks fun.

+3 votes     reply to comment
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