For Hire is a Cooperative shooter for the Source 2007 Engine,combining a high attention to realism and tactical/stealth gameplay.
This is aweseome, even thou the backstroke in rl is havier (know that from my time at the army).
Some of that kick will be taken up in the way the weapon's coded, so don't worry, you'll get fairly true to life kick.
It scares me to know that there are people in the the army who can't spell simple words.
Animation quality is nice, just a couple technique problems. Only other comment is that it all feels a bit too relaxed to feel like it's in the middle of a combat zone. What I mean by that is if you are reloading to return fire, you don't take your time doing it, you hurry your *** up and slam the new mag in, drop the slide stop and start shooting.
these are great but where is iron sight animation?
I think all that iron sights does is move the view model so you can see down the barrel of the gun- someone correct me if I'm wrong.
Yeah the model is realigned by the Source engine, it doesn't need animations for ironsights.
Woah Very nice and realistic !!!
Wow, really nice animation. Looks like lots of work was put into it.
very nice job!!
very fluid, well done, and realistic. best animations i've seen yet!
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The sort-of-finalised animation set for the Glock 17 in For Hire.