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2 comments by Swaggletooth on Apr 18th, 2012

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry.  I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies).  I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions


I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside.  Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland".  It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this.  It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.


I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

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Post comment Comments  (70 - 80 of 162)
TehRandomGuy
TehRandomGuy Jul 6 2011, 1:50pm says:

looks neat, tracking as-well.

+3 votes     reply to comment
bassetfilms
bassetfilms Jul 6 2011, 11:59am says:

cool tracking

+3 votes     reply to comment
h4wk99
h4wk99 Jun 29 2011, 8:03am says:

just slow progress or is it dead..?

+1 vote     reply to comment
Swaggletooth
Swaggletooth Jun 30 2011, 7:21am replied:

We are progressing, we just haven't got around to updating this profile in a while.

+1 vote     reply to comment
Phenixtri
Phenixtri Apr 19 2011, 12:50am says: Online

You forgot .22 magnum. Its a round that's favored by hit men & assassins for its ability to penetrate kevlar body armor with relatively ease so long as there are no steel armor plate inserts.

Some round also have different bullets as well, point nose, hollow point, & AP rounds are the 3 main types.

You are also missing Russian 5.45x39mm AK-74, AKS-74, & AKS-74U rounds. Same goes for Russian 7.62x54mm one of the oldest & longest serving military rifles rounds that is still in use today.

Here is a very good reference site for almost all types of ammunition both past & present.

World.guns.ru

+1 vote     reply to comment
Swaggletooth
Swaggletooth Apr 19 2011, 6:28am replied:

Hmm...?

Not sure what you were replying to, but basically there will only be limited number of bullet types used for the first release (.22, 9mm, 5.56, 7.62 NATO, 7.62x39 Soviet, 300 Winmag). Later releases will have expanded weaponry.

+1 vote     reply to comment
Snow_m@n
Snow_m@n Apr 17 2011, 4:17pm says:

Keep up with this projectm we need a decent hl2 coop mod.

+1 vote     reply to comment
EnterpriseG
EnterpriseG Apr 2 2011, 2:45pm says:

You guys are the kings of content. Absolutely amazing modeling and mapping job.

+1 vote     reply to comment
r3420083
r3420083 Mar 17 2011, 7:21pm says:

Please add "lean" feature in this game~~will you?

+1 vote     reply to comment
Swaggletooth
Swaggletooth Mar 19 2011, 7:13am replied:

It's definitely one of the things we want coded in, hopefully we can add it :)

+1 vote     reply to comment
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