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New Game Mode

3 years ago News 2 comments

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

October Update

October Update

4 years ago News 2 comments

Semi-annual news update: stuff happened. Most of which I've forgotten, so here's a summary of the important things which have happened...

Annual Update

Annual Update

4 years ago News 9 comments

It's been a while since we last posted any news. Things have been happening in the background, isn't that exciting?

Do you rike it?

Do you rike it?

5 years ago News 4 comments

New Moddb layout, pictures,music and MORE. Fun on a bun.

Status update - Devil's Night Out

Status update - Devil's Night Out

6 years ago News 4 comments

State of play update. Concept art, characters, and what to expect over the next few months.

Post comment Comments  (70 - 80 of 171)
redkaos Nov 23 2011 says:

If you need help with weapon information I've fired more guns than most people fire in video games haha.

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Dec 10 2011 replied:

That could be quite handy actually! Any info you have on grouping / weapon kick would be extremely useful :)

+1 vote   reply to comment
redkaos Nov 23 2011 says:

I'm tracking I've been waiting for something like Rainbow Six on Source.

+1 vote     reply to comment
bXmMusic Sep 13 2011 says:

Hey, guys, I'm actually really interested in this mod... If you guys would like, I can make music for it. :P

Contact me through Moddb messages, and we'll exchange info.

- Brandon.

+3 votes     reply to comment
SysOp. Sep 17 2011 replied:

You know what you do is veeery cool, right?

+2 votes     reply to comment
Hitelf Sep 12 2011 says:

hmmm a coop game...?
Looks good :)
Looked into some images n saw what this mod can have.

+1 track
Keep up the good work il be glad to see what this mod will turn into :D

+2 votes     reply to comment
Sn1kerz Aug 11 2011 says:

Cooperative means "multiplayer" i hope?

+1 vote     reply to comment
toadie Creator
toadie Aug 20 2011 replied:

Oh yes, very much multiplayer coop.

+1 vote   reply to comment
Syl2r Jul 8 2011 says:

This mod is looking good! Keep it up guys, plz!

+2 votes     reply to comment
Grimreaper905 Jul 7 2011 says:

Looks like a cool concept. I will be following.

+2 votes     reply to comment
TehRandomGuy Jul 6 2011 says:

looks neat, tracking as-well.

+3 votes     reply to comment
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