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2 comments by Swaggletooth on Apr 18th, 2012

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

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Post comment Comments  (10 - 20 of 171)
h4wk99 Apr 18 2013, 2:35pm says:

are we goingto see free-aiming(arma style) as a feature?
this would be great

+2 votes     reply to comment
Swaggletooth Creator
Swaggletooth May 29 2013, 6:01am replied:

Right now we're not planning to add free aiming since it gets a negative reception in other Source mods, it's generally a good idea to stay reasonably close to default control schemes for a mod so that you don't confuse (lazy!) players too much.

+2 votes   reply to comment
Dejected-Angel Apr 19 2013, 6:13am replied:

It would be nice for some voice commands such as
"Cover me!"

+1 vote     reply to comment
Reborn:X May 9 2013, 11:27am replied:

"Get in the positions and take them out!"
"Random thugs are meddling with our operations!"
"The squad is on site, awaiting further instructions"
"Tango spotted!"
"Getting dirty here! EMS needed!!"
"Lets move with it! GO GO GO"
"Requesting specialist support, the thugs are gaining ground!"
"Finishing current operations, let us hope the pay is good"

Will think of more commands sometime later probably. I specially designed them for the mercs faction. They are somewhat vague and not that heavily based on military code.

+2 votes     reply to comment
Dejected-Angel Aug 10 2013, 11:17pm replied:

"Time to earn our bread boys!"
Inspired from PayDay 2

+1 vote     reply to comment
Imperial_Kasrkin Apr 21 2013, 7:53pm replied:

"Take Cover!"

+1 vote     reply to comment
Dejected-Angel Apr 22 2013, 3:58am replied:

Are you sure that there is going to be a medic in this mod?

+1 vote     reply to comment
moddlord1 Apr 18 2013, 1:49pm says:

waz up! looks good checking this.

+1 vote     reply to comment
H3roChr1s Apr 6 2013, 5:44am says:

Keep the updates coming!It looks so cool and I cant wait to play it!

+1 vote     reply to comment
BadXFox Mar 17 2013, 8:24pm says:

Oh please, please! Tell me this is not dead!
I would love to get this on Desura, it looks amazing!!

+2 votes     reply to comment
Dejected-Angel Mar 12 2013, 7:03am says:

Say, your weapon model are great!
But the way the hand holds it in your screenshots, it looks like the wrist is broken or twisted.

-1 votes     reply to comment
kaelinkato123 Feb 27 2013, 8:28pm says:

What year(s) does this take place in?

+1 vote     reply to comment
Swaggletooth Creator
Swaggletooth Mar 2 2013, 11:39am replied:

201X. Or sometime sort of near the present.

+2 votes   reply to comment
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