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New Game Mode

3 years ago News 2 comments

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

October Update

October Update

4 years ago News 2 comments

Semi-annual news update: stuff happened. Most of which I've forgotten, so here's a summary of the important things which have happened...

Annual Update

Annual Update

4 years ago News 9 comments

It's been a while since we last posted any news. Things have been happening in the background, isn't that exciting?

Do you rike it?

Do you rike it?

5 years ago News 4 comments

New Moddb layout, pictures,music and MORE. Fun on a bun.

Status update - Devil's Night Out

Status update - Devil's Night Out

6 years ago News 4 comments

State of play update. Concept art, characters, and what to expect over the next few months.

Post comment Comments  (50 - 60 of 171)
SDKD Apr 19 2012 says:

This mod looks extremely promising, I'll look forward to this

+3 votes     reply to comment
JoeWho Feb 22 2012 says:

Argh. I can't wait for this mod!

+3 votes     reply to comment
bXmMusic Feb 3 2012 says:

+4 votes     reply to comment
some-commie-basterd Dec 26 2011 says:

Is there going to be different types of ammunition such as hollow points, ball points and full metal jacket's?

+4 votes     reply to comment
Swaggletooth Creator
Swaggletooth Jan 9 2012 replied:

There are no plans at present for this, though other mods have done it so it wouldn't be impossible.

+3 votes   reply to comment
LemonTart Dec 20 2011 buried:


Lul i went thru yer stuff nd a founted a girl with a skeene nek nd i thouhht she was puurrde.
The models and a bit bland you may want to add some extra texture to the sleeves cuffs and various things, I would suggest to turn the model from an overall grey and black to a dark blue and black, respectively to police clothing. But if you insist on keeping the grey, turn it up a bit and tint the black with a grey also.

-13 votes     reply to comment
Headcrusher Dec 23 2011 replied:

That post gave me cancer.

+13 votes     reply to comment
some-commie-basterd Dec 26 2011 replied:


+9 votes     reply to comment
Swaggletooth Creator
Swaggletooth Jan 9 2012 replied:

I get the impression they were trying to say something, but any serious point was lost beneath the lolspeak.

+12 votes   reply to comment
LeonelC Dec 17 2011 says:

I'll track it because my idols are developing this mod ;D

Keep up the good job

And good luck ;)

+3 votes     reply to comment
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