You have just escaped from a mental institution. You’re on the run. The sun is shining, the birds are singing. You are jumping happily from cloud to cloud. You know that the only way to freedom is by reaching the ship at the end of the level. A cute bunny is jumping towards you, blocking your path. By pushing a button the whole world flips around and shows its dark side. The bunny is now an evil nurse who is trying to stop you from getting away. You headbutt her, clearing your path. With a push of the button the world flips back and shows its light side again.
“Play FLIPSIDE and see the world through the eyes of a madman”
FLIPSIDE is a platform game that allows you to experience the world from two sides. Pick a side!
Please check our website www.playflipside.com for information about Team 3, FAQ and more.
It has been almost two weeks since FLIPSIDE was presented in public for the first time after a month of intensive development. With the creation of our new website we decided it was time to spread the word and share the joy of FLIPSIDE with the world.
In FLIPSIDE the player takes on the identity of a mental patient with extreme mood changes who is planning his escape from the insane asylum in which he is being held. The imaginary escape through the landscape surrounding the insane asylum will bring him to safety on the ship from the people who want to take him back to the asylum.
The escape takes place in a world put together from cardboard pieces and jumping jacks decorated with magazine cuttings, stickers and other. Those objects come alive in his mind as he fantasizes about the obstacles he will face and how to defeat them.
With FLIPSIDE we attempted to beat Source into submission in order to make real a game world that was designed to try something different from what we have become used to with most games out there.
Have fun playing the game and don't forget to visit the FLIPSIDE website at Flipside.thegame.googlepages.com
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Highest Rated (3 agree) 7/10
I'm absolutely amazed at how you've managed to get a 2.5-dimensional platformer out of a first person shooter engine, let alone one with such delectable mechanics. It's tragically unique -- I say tragic because since a big part of the game revolves around having to combat the enemies in order to get around them, having such HORRIBLE hit detection completely ruins the experience. It's far more frustrating than it has any need to be. I godmoded my way to the ending so I could witness all the material…
Nov 29 2010 by Sanmei