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The Firefight Project: A Gameplay Experiment in Source

Project Goals:
The primary goal of this project is, natrually, to produce a game where firefights are the prominent gameplay dynamic. That is, create a mod where player's reflexes are not so importaint as manuvering and using tactics to eliminate opposing players. This project is dedicated to creating sustained fights (a real battle; an exchange between opposing players) that are exciting and tense. The best moments in games are when you don't die right away, and have to struggle to both survive and eliminate. That sort of dynamic/situation is at the heart of this project.

Theory:
As was stated in "Project Goals" above, this project is focused on producing a game where players struggle to survive and eliminate opposing players. We intend to do so by designing everything in the game around the following core dynamics:

- Usefullness of Cover
Cover must be both a usefull and integral part of the game.

- Manuvering/Tactics
To eliminate an opposing player, the player must use manuvering and tactics. Shooting is only half of the battle.

- Suppression
This tactic must be possible in the game design in a way that is both fair to the shooter and the victim.

- Lasting Fight
In line with the concept of a struggle, the design must not allow that the fight be ended too quickly. (i.e. no "one-click kill" solutions)

- Originality
Although not exactly a "dynamic" in the conventional sense, all dynamics in this game must retain a certain originality in either its conception or its excecution.

More on the site...

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Mod Cancelled

News 3 comments

I regret to announce that this mod is cancelled. Thank you to all fans who have supported the project, but unfortunately the development team never fully materialized to adequately produce the project. Goodbye.

FirefightProject.com

News

NEW DOMAIN! FirefightProject.com Site will be back up in August.

Site Recovery Overdue

News

Although it was stated that the site would be back up by the 12th, it seems the domain is still not available for renewal. Please stick with us, we'll...

Finally Figured it Out

News

We've finally figured it out. We were late in renewing the domain, and so we have to wait untill June 12th to get it back. Otherwise it would cost...

Still Having Domain Issues

News

We're still having some issues with the domain. It seems the address is still registered to us, but we cannot renew it. It's a very weird issue...

Post comment Comments  (0 - 10 of 25)
Basket_Case
Basket_Case - - 58 comments

Damn dude. Was looking very good...

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nervousquirrel Creator
nervousquirrel - - 51 comments

Cancelled. Read news.

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KillaCam
KillaCam - - 19 comments

Im looking forward to this, Hit me up if u need a 2D Artist Logos Etc.

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-hp-
-hp- - - 240 comments

woot site bak

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nervousquirrel Creator
nervousquirrel - - 51 comments

Heh, apparently more than a few days. Pleae check the News for updates.

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nervousquirrel Creator
nervousquirrel - - 51 comments

Yah, the site will be back up in a few days. We're having some issues with the domain.

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-hp-
-hp- - - 240 comments

the site is down

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nervousquirrel Creator
nervousquirrel - - 51 comments

;)

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nervousquirrel Creator
nervousquirrel - - 51 comments

Thanks alot. You can view an updated version of the M4A1 at our site, in the Media Section.

Here's a link: ProjectFF.com

Reply Good karma+1 vote
aegir
aegir - - 114 comments

omg if the gameplay is rely what you say it is ive been looking for ages for a mod like this with intense but still realistic and tactical firefights, make it work dudes :p

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