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The Firefight Project: A Gameplay Experiment in Source Project Goals: The primary goal of this project is, natrually, to produce a game where firefights are the prominent gameplay dynamic. That is, create a mod where player's reflexes are not so importaint as manuvering and using tactics to eliminate opposing players. This project is dedicated to creating sustained fights (a real battle; an exchange between opposing players) that are exciting and tense. The best moments in games are when you don't die right away, and have to struggle to both survive and eliminate. That sort of dynamic/situation is at the heart of this project. Theory: As was stated in "Project Goals" above, this project is focused on producing a game where players struggle to survive and eliminate opposing players. We intend to do so by designing everything in the game around the following core dynamics: - Usefullness of Cover Cover must be both a usefull and integral part of the game. - Manuvering/Tactics...
I regret to announce that this mod is cancelled. Thank you to all fans who have supported the project, but unfortunately the development team never fully materialized to adequately produce the project. Goodbye.
Posted by nervousquirrel on Aug 21st, 2006 digg this super bookmark
I regret to announce that this mod is cancelled. Thank you to all fans who have supported the project, but unfortunately the development team never fully materialized to adequately produce the project. Goodbye.
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Nooo! ... Well...-1 mod to watch :(
nooooooooooooo *cries while leaning over dead corpse while rain comes crashing down upon him* noooooooooooooo
counldt find a team. it's a shame.