Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
someone asked for (and i was "nah, i already tried, was not good working" ), but if something spins around my head, it stay -.-
so, here is the dynamic wind addition together with a new weather pattern ( #10 ).
still not totally happy with sound and it seems the rain particles are not good viewable, so i have to redo them from bad weather, nevermind, here is the first real ingame test...
Very-very nice work :)
Really great job was made here.
thank you :)
was a long road and all the years i was thinking: somedays i have to include the weathersystem inside the engine and make it really perfect and working total alone with no interaction from mapper.
Amazing work with the stormy weather!
The rain and storm sounds are great, but I would change the wind sounds.
thanks!
what windsound you would expect ?
for my taste there is some deep frequencies missing, some heavier rainsounds and the nearby travelling leafs and wooden sticks needs some sounds.
I would expect a heavier wind sound when it's a heavy storm weather. So, it should have more deep frequencies.
i agree, will do!
Awesome lightning!
thank you! this was one of the harder things..
Good work as always :)
you are welcome :)
Thanks! This is real weather! :D
have worked further on it and there is still some things to tweak, but yeah, something i can finally life with :)
Very amazing work
thank you intel31 :)
This is REAL quality of scripting, just PERFECT BRILLIANT WORK ! NIZE
hey Alex :)
yeah, i try to get it work nice and smooth, there is still some more to do, but i think the basics are working :)
Now that's a real storm!
:D have implemented yesterday the "darken" mode, so all gets darker during bad bad weather, looks now even more realistic.