Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

trying to make even the last empty spots on the map more attractive for exploring.

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Olku_
Olku_ - - 2,074 comments

Have you played the Stalker CoC? awesome mod imo

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pvcf Author
pvcf - - 4,943 comments

no i only played Lost Alpha and there only the first map, have absolute no time -.-

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Marek33
Marek33 - - 3,891 comments

Great work! Empty spots are one of the bad things in open world games and many developers forget on them.

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pvcf Author
pvcf - - 4,943 comments

it's a little easier on this map, it's only semi-open world, tending more into a "tunel" map, even if you never have the feeling, but thank you!

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Marek33
Marek33 - - 3,891 comments

I was mostly thinking about some AAA games (Far Cry 3 comes to mind but Far Cry 2 is much better example). Far Cry 2 looks very promising (even if I like Far Cry 1 way more) Far Cry 2 could be a great (maybe even an amazing) game but Ubisoft remove or downgrade many things in Far Cry 2 so I was really angry on that game. It should have destructible environment, more interesting missions, (buddies would be outside and not inside like in most of the missions), interesting weapon pickups, much better graphic (cough* downgrade before watch dogs cough*) and so on.

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pvcf Author
pvcf - - 4,943 comments

you have right on all points, but you must know that crytek gave them only the sourcecode WITHOUT the whole lua lib, so they have had to recode ALL things from scratch, and for this they have done a great great technical work. due the fact that its hard to create interactive mapelements with a code in progress/developement, they have done a good job. but i also dislike the grafical monotonia (they use all times the same texture but with different diffuse colors). also some gamedesign elements wasn't working like expected, (AI ressurection, weapon destruction). but farcry3 and 4 shows that they have learned how to use the dunia export well. compare this with crysis2 and crysis3 :D

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Marek33
Marek33 - - 3,891 comments

That's true but they downgrade their games which is a big problem and also Far Cry 2 could have better destruction than (Far Cry 3 and Far Cry 4). Also, is very interesting why Far Cry 2 have much better physics than Far Cry 3 and Far Cry 4. I don't see many problems in Blood dragon because that is completely different game (like every Far Cry game) and for that price it's a great game. I think that weapon destruction was amazing thing for that settings but I think that they remove it because many people don't like it and also malaria was a problem. Those two things were a great addition in my opinion.

I don't really want to compare them because Crisis 2 was a very bad game and even if graphic (with mods of course) could beat Far Cry 3 any day Far Cry 3 is still better.

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pvcf Author
pvcf - - 4,943 comments

they have had to reduce the physic maybe for console ports. physic is always the hardest thing in a game, especially if you have houndreds or thousends physicalized objects, and there is a bug in cryengine which cause a update for all entities all the time once they have been seen one time by player. will be intresting how chris roberts can handle it, but he maybe have the cryengine core programmers from crytek which can debug this. i myself have builded in the entity streaming system to handle that in devkid.
i was also ver curious how the weapondamage work ingame and i was totally ****** off as my gun doesnt worked in a fight without any warning. but i have biggest respekt to ubisoft that they build this in, together with the fire system, the day night change and the amazing vehicle repairsystem and player healing system. it was all first time and ofcourse it needed all finetuning which needs more time than they could have had during developement.

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Marek33
Marek33 - - 3,891 comments

The main problem is that Ubisoft always downgrade their games and they release a broken port which is a huge problem (and also a huge problem for me). Also in 2008 came out a game called Red Faction with fully destructible environment (bridges, buildings and so on) and it haven't been downgraded. Still, other Far Cry games are great (especially the second part because of the atmosphere) but that physics and destruction is really missing there and it could have bigger mod support. Far Cry 1 with HD textures looks better than Far Cry 3 textures and view distance is better too. Far Cry 3 it too blurry and Far Cry 2 wasn't. Assassins Creed 2 is the best example what Ubisoft should do. It doesn't have ultimate graphic but story and locations were amazing. Only problem was that it is too easy.

Btw: It was released for both consoles which handle that so I don't see it as a big problem(but there was a lot of optimization so that's the problem for Ubisoft).

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pvcf Author
pvcf - - 4,943 comments

yeah, but Red Faction and Assasins Creed use different Engines. Red Faction engine was Designed from Scratch to have destroyable buildings, Cryengine was Designed to have big natural Outdoor Landscapes with vegetation. The Enemie, fight and bulletsystem was inserted 2 years after developement the Dino simulator X-isle ;) same then for the Physic. Theoretically you can destroy literally every little piece in Cryengine, but then the Piece have to be a entity and there is the Bug i've mentioned it. Cryengine2 shows very well the destructible Nature, this is totally impressive i think and i don't know if any other Engine can do this.

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Marek33
Marek33 - - 3,891 comments

That's true but I don't mean the engine of the assassins' creed 2 or Red faction Guerrilla. I mean mainly the game mechanics like shops where you have to BUY guns and so on, gameplay, music (Assassins Creed 2 have one of the best music composers out there = Jesper Kyd) and so on.

I don't remember any engine which could properly do that but Battlefield Bad Company had a great scale of destruction. It wasn't so realistic as Crysis 1 because it has been limited by console limitation and also it was a very different engine.

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pvcf Author
pvcf - - 4,943 comments

yeah, you have right! beside that, farcry2 shops where you could buy weapons were so unbelievable bad designed that i personally never understand the mechanics behind, plus the "total no-go" of all night closed shops. it may be realistic but there was literally NOTHING to do to waste time until the shop opens. that was the point where i personally leave FC2 forever. in camparison with my loved GTA shops system it was a suboptimal design :D i dont know exactly if i have shown yet my shopsystem, but i tried to have the same mechanics like GTA (but with better key handling).

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Marek33
Marek33 - - 3,891 comments

Yes those shops were boring that still better than FREE GUNS mechanic which Far Cry 3 had. I can't imagine that I would play Far Cry 3 without Ziggy's Mod because it was way too easy. Also, wallet in Far Cry 3 had been LIMITED so I can't take too much money with me so I have to buy tons of things which I don't even need to spend money and make space for more. In S.T.A.L.K.E.R. there is no limit (as far as I know) and hopefully there will not be and In your mod I don't expect it too. It could be limited to some part but there would have to be some place where the players could store them. I remember that in S.T.A.L.K.E.R. I get about 100 000 before entering the bar.

I think you showed some video but It has been deleted(mainly because it was outdated I think).

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pvcf Author
pvcf - - 4,943 comments

ok maybe i can show or record it again.
about limited wallet: ofcourse its not planned by me, but you know its always horrible to design a working payment system, usually all games fail because player have in more or less time endless money. maybe there should be also a "inflation" be added to all costs (if player have to much money, all things will become more expansive).
in stalker i dislike the pocket system, especially the holding the same weapon x times without seeing how each weapon is loaded. the idea in my mod is, that you are limitd to your weaponslots, like standart farcry. BUT, i start with 2 slots (plus always handsweapon on a invisible extra slot). then you can upgrade the amount of slots up to 8 slots by collecting/using attachements like kneepockets, rucksacks and different versions of the rucksack. then the weight limit system comes in, its not so hard like in stalker which stops walking to 99%, but i limit it then also up tp 60-80%. the next mechanic should get in (mostly in the open world maps from OPCL): the make a own little storage place somewehere in the map where you trhow down your to much weighted weapons/stuff , stuff which you DONT need for your next planned mission/infiltration, just to run faster with light armor or be slow heavy armored. (armor in mean of weaponamount, not protection). and THEN the whole vehicle car mechanic comes in: DID player have a vehicle, have fuel, have a wrench to repair it (which needs also a slot...)... CAN the player repair the vehicle enough (its trainable and depends on character, how much he can train this at which maximum). the same with character strenght and fitness...
you see it (should...) play all together and we will see if this finally really works ingame, ofcourse not in every map, you need then really a big open world map, not the actually one i work on.
ah, i forgot the best thing: the items and weapons player have thrown away (also enemey weapons ofcourse) can be destroyed by shooting them or by frags, so you have a) carefully choosing your camp and b) take care HOW you infiltrate and eleminate enemies, (in fact if you try to use and collect them the dropped things :D )
btw, this all is not planned, its all working in devkid since 2 years :)

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Marek33
Marek33 - - 3,891 comments

That's great news! I think that stalker is an easy game (in earning money) but I'm sure they are some mods for that (unfortunately there is not so many mods for every three game in the series which are similar).

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