Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
"genial"
thank you 8) i will reduce a little bit the light radiuses from lamps. also the characters have wrong model (currently russian forces, ofcourse the spanish dealers get others). in the shelter you can see a generator: every location have a power source for electrification, so you can shoot out every single lamp, or blow up the generator. AI sight depends on EVERY single light source :)
you could also add nigh googles then XD you know atleast to elite dealer's units OwO
also, reality wise, blowing the generator would make almost all ia units going runing to the generator location, you know, like looking everywhere, without being able to see almost nothing.
night googles are not allowed, sorry ;) this would break simply all gamerules ;)
the exploding generator ofcours sends a AI signal and they react, atleast some run to the generator and the other ones start to search around.
shooting a single lamp have the same effect but with very low radius, only if a AI really can see or hear this he will look what happen, but he will not inform the other AI. they are also not absuletly blind, i reduce the sightrange from 100% to 30%. if player switch on his flashlight or is below a lightsource (fire, lamp, glowstick,flashlight,sun) , the sightrange is restored to 100%. not that also deep diving below watersurface dimm sight range, aswell heavy rain :) (i'm really very proud about this routines :D )
Awesome work!
thank you Marek33 :)