Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
starting to create and place infrastructure like buildings, just to relax a little bit. have spend 6 days with mind disturbing bugfinding (save load routines). every some months i have to test if every map is load save proof in all circumstances or not, and there was two bugs: if i shoot after a loaded savegame, a merc, he have no gravity after the first bullethit. i still did not know where this bug is coming from but i finally managed to reset all enemies after loading a savegame so they behave then normally.
a other bug was related to my "drone" script, the drone was catapultet after loading to -1000 meters below mapsurface. i also still did not know why but i inserted some additionally routines which prevent this.
its sometimes so painfull to do a mod :(
Nice work! I like to have a place like this. Quiet time is very important in games, even if many games don't have it, I like it because it adds immersion and players can explore.
you have totally right! often its also a simple question: would i like to show this point of view as screenshot to a audience as proof of my mod ? if no, there is always something to do ^^
edit:
updated picture, the complete wooden structure is now remodelled with broken and wasted woods.
the wooden stairs does not look uniform anymore and have better climbable physichull.
man am blown away
please watch the video about this scene, the picture doesnt draw it :)