Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
currently i add doors, indoor areas, several houndred occluder areas, props, lights, fences and vegetation and try to give the city some limitations.
those limitations are needed to force the player to discover all indoorareas.
the map was in a very playable state before i added trees and allowed them to throw shadows, because it looks just epic.
now the shadow totally kills the fps
Nice work.
i dont can take the creditz for me, atleast the stalker team have modelled and textured that city, skx have converted them to cgf and builded that map.
i also use crypak1 (with stalker pavements) and streetparriers from tnlgg.
i only have done the trees, some fences and all the props which are not yet places- and the code XD
dynamic shadow makes terrible framerate, but can you make lightmap? :)
lightmap is a baked shadowmap, no dynamic shadows from swinging leaves/trees and from moving sun, so i use no lightmaps.
but you can turn on/off shadow everytime with F9, was designed as testing key but everybody use it.
will see, currently the trees are brushes (not vegetation), i will convert them to simple entities, maybe my entity distance hider will take effect. i test this tonight.
Add some civilians :P
this map will have only a few civilians, no walking around guys and so, the area will be in a constant "fear" environment.
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