Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

i have reworked this Moddb.com to the scene seen here. it makes more sense in the infrastructure / environment. on top of the canyon is the big warehouse and trainyard areal shown lately. this is how workers/villagers would have acessed the area.

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[killz]
[killz] - - 348 comments

much better

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pvcf Author
pvcf - - 4,943 comments

thank you :) but there is still something what makes the scene "unbelievible", but i dont get it, maybe something is missing or wrong ? i think also the concrete wall is too boring, but i dont have a idea why and what to do.
hmm, also i think the roof structure left is way to big in high (z ). any ideas are welcome :)

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[killz]
[killz] - - 348 comments

If you want make it more believable, you need the double gates entrance with security checkpoint building and car barrier. You can add cracks and some juicy graffiti to the wall, that should make it more interesting.

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pvcf Author
pvcf - - 4,943 comments

thank you for the input :) will add all the things :)

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[killz]
[killz] - - 348 comments

not a problem, keep up your awesome work, mate:)

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pvcf Author
pvcf - - 4,943 comments

keep your input, its even important for us modders, it just speed up moddig if we see there is a interest beside our own :)

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Marek33
Marek33 - - 3,891 comments

Great progress!

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pvcf Author
pvcf - - 4,943 comments

thank you Marek33 :)

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tnlgg
tnlgg - - 343 comments

Looks awesome,lots of detail.

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pvcf Author
pvcf - - 4,943 comments

thanks tnlgg :) it was only the initial force to make 3dsmax to spit out the concrete pieces which gaves the needed amount of detail. the overal size of max files in devkid objects folder is 2.8 gbyte :D
i wonder if i should also give them out for modders, or is it just to big ?

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tnlgg
tnlgg - - 343 comments

You can release them separately.

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pvcf Author
pvcf - - 4,943 comments

will do ! 1637 max files in devkid/object folder :D

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