Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

i'm currently thinking about a reinforce system (its actually complete working, but i think if i switch it on for case: if you snipe over a big range a enemy from a guardtower, and leave the area BACKwards, then the reinforce will happen (that means a simple ressurection of the killed guard). so you are forced, ones you have started that sniping gameplay, stay in range and move and attack forward. ( i dont aks for a 1 or 10 meters move distance, but the ressurection routine is bounded to the automatic entity distance unhide system: if you leave a area 250m and far more, all entities will be hidden and switched off, if you now come again closer, all entities will be unhidden. in ressurection case (if enabled for that area), all killed enemies will be alive again.
this will need a lot additional testing, and maybe its totally **** but maybe its real fun (force to fight a area in "one step" without running away, besause running away means "reinforce" (ressurection).

i also can simply connect ressurection event on a clock condition, maybe everyday at on midday or twice a day. will see whats a good compromise.

any suggestions / comments?
btw, this is explizitely NOT for roadbarriers, i try to discuss this for complete camps.

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Olku_
Olku_ - - 2,074 comments

Like in farcry 2. But don't make it like time based or anything. The distance method is pretty good in my opinion

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pvcf Author
pvcf - - 4,943 comments

i also disliked FC2 reinforcement system, it was way to fast and not logically.
but please explain what you dislike on time based reinforcement.
as pro i could say its somewhat realistic, for example everyday at 12oclock the new guards-shift comes in (truck or heli) and provided automaticly reinforcement.
as con i could say its to seldom, so it must be twice a day at minimum, which would also lead in intresting case: player have to be sure NOT to attack the camp in that time, because than the old shift is also still present :D

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Olku_
Olku_ - - 2,074 comments

Well that is actually pretty good. I meant that when you are at the guard post in fc2 too long, enemys respawn and you get killed. I meant that. But your way of doing that timed based reiforcement is pretty good.

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pvcf Author
pvcf - - 4,943 comments

thank you for your feedback :)

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Vikom
Vikom - - 612 comments

I'd make the camp's operation "temporarily reinforced" when he leaves and fully reinforced when a specific time passes and player is away.
"temporarily reinforced" I'd spawn some "external" guards (+ survivors) and workers who fix the camp's damage. Then while it's (for example) midnight and player is away, the "external" people disappear and the camp turns into state as before attack.

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pvcf Author
pvcf - - 4,943 comments

this sounds very intresting and i like that idea very very much, but its very difficult: i would have to place beside every(!) destroyable fence several (!) AI spawner, for each individual enemy/worker one. add beside every destroyable fence ai trigger (repair/observe/guard), then i would have to add complex code which ask after a destroy event for ai spawner in near and trigger them (ok, not sooo hard but atleast it must be done).
but then i have to add new "temporary live allowed" markers to AI, which then removes then on condition -player far away -evening. all in all very hard and much work -.- i will think about. the most important problem would be the mass amount of ai spawner around a camp, i think about ~100, which all have to be updated (or i must include in the upper mentioned destroy event, by looking if a aispawner is in near, if its "okay" to activate them once and deactivate him. ).

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Vikom
Vikom - - 612 comments

You wanna make it so complex? :D
I was just thinking about 10 spawners/relocate TagPoints (7 for mercs, 3 for workers) and all of them catch any AI anchor.

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pvcf Author
pvcf - - 4,943 comments

the ai anchor have to be on the destroyed fence, and sometimes about ~30 ore more destroyable fences surround a camp, i fear its really complicated, but i keep that idea in mind, its really exact what i'm searching for :D maybe i have time at the weekend in two weeks -.-

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Marek33
Marek33 - - 3,890 comments

I think that distance method is very good but if it would be possible to have some trucks for reinforce (Of course only when more enemies are killed) that would be even better, and flying plane would be the best method for reinforcements.

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pvcf Author
pvcf - - 4,943 comments

i like both methods, but distance-reinforce system and truck/heli reinforce can't be together, we have to choose one system.

truck/heli would be timebased, its more intresting for player so he have to observe the camp and is forced to clean up a camp BEFORE reinforcements come in and maybe can also place explosive mines on road to interrupt the reinforcement one time.

distance reinforcement: its already working and i have to set up only a trigger --> minimum work for me.

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Marek33
Marek33 - - 3,890 comments

In my opinion would be best to have some flying plane as reinforcement.

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pvcf Author
pvcf - - 4,943 comments

you mean the rope-reinforcement from farcry ?

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Marek33
Marek33 - - 3,890 comments

Yes something like that but it should immerse to the game and not be something which is very modern.

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pvcf Author
pvcf - - 4,943 comments

the rope reinforce is original farcry style :D

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Marek33
Marek33 - - 3,890 comments

Well I mean something like that but it should have some old plane.

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pvcf Author
pvcf - - 4,943 comments

hmm, but a plane needs long runway and heavy animations for leaving the planes and go to the camp :/ (and the map is already finished and the airport is only for helicopters, short runway :/ )

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Marek33
Marek33 - - 3,890 comments

That's not important if plane or helicopter. It could have a helicopter but it should be some helicopter from the Eighties.

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pvcf Author
pvcf - - 4,943 comments

agree to that ! i plan to use the russian Mi17 which i have shown here as video on first june this year, www.reflex-studio.com/clearing/video/opcl_mi17_gunship.avi

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Marek33
Marek33 - - 3,890 comments

Yes that's exactly what I think! I think that will be the best solution.

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pvcf Author
pvcf - - 4,943 comments

yes, but only if i have the final decission how to reinforce. the heli reinforce also would dissallow the free choosbale time-fast forward, because helireinforce would need a timebased setting (if not two times a day then after player attack a camp, then, after first death guard, a timer must be started, which triggers after a certain time the reinforce helicopter. i dont know what how the world would interact if press player new dayfastforward, its all a little bit complicated, to much variables-.- )

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Marek33
Marek33 - - 3,890 comments

I personally don't much need to have a time changer because I preferring to have a helicopter reinforce but it would be best to have some Poll which would decide which most of the people like.

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pvcf Author
pvcf - - 4,943 comments

since yesterday i'm also not anymore sure about letting that feature active, it would kill the flashlight-gameplay element with collectable batteries and the whole night stealth gameplay with destroyable lamps, electrification and some more, because player will simply fast forward night because at night its much harder than on day. unfortunately i dont have the possibility to start a poll here, so this thread here was my try finding out what you all are thinking about :) again thanx for your nice contributions! its very helpfull!

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Marek33
Marek33 - - 3,890 comments

No problem and I aggree completely. Time changer is good to testing but not for playing.

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Elouise
Elouise - - 175 comments

FarCry2 reinforcement spoilt the game. Very repetitive.

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