Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

this shows a typical nightscene: light quality is set to "veryhigh", so lights are processed over a long range and eat up much CPU power. 32 active lights is the maximum / screen cryengine 1.4 can handle (the 54 is the amount of fakelights, that the lights in background which at this distance does not enlight the environment but project the shader you see).
every light is destroyable, need a energy powersource, reacts to daynight change and every single lights influence AI (enemy) sight range if player stands below or in short near to it. lights can be thrown out also with rocks or things you throw on it, but it cause noise :D

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Marek33
Marek33 - - 3,891 comments

Nice work with lights!

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pvcf Author
pvcf - - 4,943 comments

you always break the "only one reaction / 100 views" rule :D

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Marek33
Marek33 - - 3,891 comments

I don’t think that was every time but most of the time (for example at Moddb.com I was third and at Moddb.com I was second)but thanks for info.

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pvcf Author
pvcf - - 4,943 comments

its more or less a unwritten rule nowadays that 99 % of visitors are enjoying it silent :D not only here, it goes around on all mods here for all games. sometimes a video can have thousend views and no single comment. but for a modder its very important to have active followers who comment the stuff and suggest new ideas. so, many thanks again !

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tnlgg
tnlgg - - 343 comments

Damn its too dark,cant see ****.

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pvcf Author
pvcf - - 4,943 comments

yeah, i will force player to use his flashlight, so the AI light system and the batterie management will be part of gameplay. but AI also can't see, only hear :)
this part of the map is also intresting in gameplay: if i play it, i automaticly try to reach a enlighted place, i'm like a moth :)

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