Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
i'm currently totally busy with two labratory complexes which i need in pripyat, additionally i have had to fix some things in crylo (done) and we have here 29 degrees celsius outside, so the process is a little bit slow those days, but there IS process. atleast it should look good, what i do. even such crates needs some time, the pipes, all the effects, the shaders, the lightment, electrificy, but it seems to work and look like it was intendend (ok, not rusty enough but it will do the job for what its planned)
awesome graphics
hank you Shing :)
This IS impressive.
you are welcome dinnerblaster1 :D
Excellent I like laboratories in normal Far Cry and mod his will be no exception! I can’t wait for this mod. But please don’t do that mistake like lost alpha. They release a mod which has tons of bugs so I think it’s better to wait that rushing it.
Btw: Great job!
dont forget they released the mod because it was "stolen", a alphatester uploaded it somewhere so they was a little bit in trouble because of that. atleast i hope i have no showstoppers like in lost alpha (which i have had playing lost alpha). also my complete sound system IS working :D currently pripyat is more bugfree than standart farcry.
beside that i have NEW problems because of the anomalies, which can unexpected kill/destroy important things :D so its a little bit triggy to set up the whole thing. additionally i have a working fire and electrificy which cause additionally trouble, but it seems its working, i play it EVERY day and all bugs which are currently left are things like "ok, 1 of 100 bush's is flickering at night with flashlight and fire enlightment at the same time" or "the uvwmap for a broken street plate is lost and it glows at night", and those will be stay in pripyat and fixed later in the devkid demo release.
thank you for your neat words :)
Thanks for info I doesn’t know about that.
And anomalies in Far Cry? I really want to see how it works.
here is a recordet test with debugmessages, it's some weeks old, inbetween its final and full set-up-able by the mapdesigner and pripyat is already stuffed out with anomalies :D
in that video you can see the anomalie which is setted up to "wander around" and you see in debugmessages what she actually do. the particle effects and sounds can be free choosen so that different anomalies are possible (and i have already setted up three different ones).
www.reflex-studio.com/clearing/video/opcl_anomalie_preview.avi
you will need to play the game to see all types of anomalies and see how to react / interact with them. for example in opcl-pripyat you can feet anomalies and make more use out of them in comparison to s.t.a.l.k.e.r.