Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

adding rocks and vegetation to empty island environments which doesnt belong to the dessert zones, so we have three different vegetation zones on this map, i hate maps with one single vegetation set all over the place.

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Marek33
Marek33 - - 3,891 comments

I agree with that completely! Most of the games have only one environment which isn't bad but it’s much better to have more environment than one. However, in some cases it’s better to have only one environment because in some games it has terrible performance for example Gothic 3 (but developers don’t have enough time to complete that game).
Nevertheless, I think It’s great to have more environments but please don't forget on good performance and as always great job!

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pvcf Author
pvcf - - 4,943 comments

the problem in open world settings is the orientation, every spot have to be look unique or should be even easy recognizable on screenshots. its important for me because i dislike radarpoint orientation very much, it steals a lot of gameplay. have tested it also in this map: driving with radarpoint as goal let you totally ignore the world, the player just turn off the brain and drive offroad to the tagpoint. i'm against this gameplay which kicks you out of game immersion (even if its much much easier with tagpoints on radar). so i use descriptions like "follow this road to sw unless you see ..." . after a big time which allows you to reach the goal 10 times, a failsave mission will be activated which replace the current missionpoint but gives finally a radarpoint.

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Marek33
Marek33 - - 3,891 comments

That's exactly what I mean because I think we have too many games with radarpoint and tagpoint (especially in call of duty modern warfare 2 and later titles).

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pvcf Author
pvcf - - 4,943 comments

agree! and with my failsave timer (let say you would reach the point you should go in 2min but ignore it and discover the world, after 10 min then a "failsave" tagpoint will be activated) everyone should be able to play the game at his own style without any force. if this tagpoints is finally really activated on radar, the player have explored the map 10minutes on his own instead walking 2min the street in given direction. but its a pain in the A** to create such failsave missions and deactivate them and make this wholse set activateable again if the mission failed (yes, i try also to create missionfail missions and workarounds, to avoid a savegame playstyle).

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Marek33
Marek33 - - 3,891 comments

That’s very good news!

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