Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

basically those severs here are only a alternative way which work only if you have a flashlight with a battery or a good amount of glowstick's.

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Admer456
Admer456 - - 823 comments

I noticed that the Falcon is 2kg and the MP5 is 4kg. If you ever add an M60, make it 15kg. :) (trust me, I carried one and the M16)

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pvcf Author
pvcf - - 4,943 comments

have looked in weaponparams and M60 is actually 12kg, are you sure about the 15 ? i try to make it mostly correct as long it works still as game :D

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Admer456
Admer456 - - 823 comments

It is 12kg (I really did think about it when I held it in my arms), but do you count the ammo?

Well, keep it at 12, then. :)

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pvcf Author
pvcf - - 4,943 comments

about the ammo -.- i count it only for gas / fuel.
theoretically i have also every ammo and it's weight but i was leazy at the beginning developing this routine and floored the values.Unfortunately all the ammo shells have weight < 0.4kg and get floored to zero :D
after realizing that i throwed away the idea to process bullet shell weight in realtime too, i think it's really over the top.
so only very heavy ammo like RPG shells and benzin and meat/food is calculated correctly as i remember it correct.
to keep it still somewhat realistic in weight (empty wpn vs full wpn) i limited the max bullet amount in pockets for each weapon.

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