Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
hah, i managed to turn a boring asphalt street into some more interesting looking one :D
sorry for the two fence pool errors and the tripple repeating crete fence fundament, will repair it soon. (*)
i would love to move some of the creten plates a little bit down, but we have in cryengine a invisible terrainculling hull, which is, hmm, like ~10 cm high.
if i now move down the beton structures a little bit, they will be still visible, but the terrain physic hull lays over them.
that will result in wrong step sounds and if you drive there whith a vehicle the tiremarks from terrain material will be processed over the crete.
please note that this section is not a corridor design, you can also explore and use totally the area left from the fence and right behinde the rocks, this is totally open world.
(*) i start creating such scenes with look a like tempholders, just to get a feeling how it will fit in the world"geometry" and if it "works".
this leads sometimes to such eye-hurting things like the to short fence pool or growing plants out of crete plates (which should be fixed now).
This looks like that BMX track on Mount Chilliad in GTA:SA. Cool. :)
ah, yes, good old rememberings :D loved this track :)