Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

there are some mushrooms placed all over the map :D eating them give some health and reduce hunger. but actually i thinking about to place also some poisen mushrooms, which have some sideeffects, what do you think about ?
any suggestions about the bad sideeffects ? (but there must be still a motivation to eat those mushrooms, (i suggest they have a different color / texture than non poisen mushrooms ).

little update:

found bug why level was not exported anymore in editor running wxp Sp3.
(it was a setting in BIOS, called memory segmentation 32 or 64bit OS, because my wxpsp3 is a 32bit OS, i used the 32bit setting in BIOS, seems that was a failure :D )

changed watershader from waterterrain to wateronlysky (which means that ocean reflects only sky and clouds and not terrain).
this reduced the polygonrate on river in startsector from ~2.2 mio to ~990k polygones. (and i can't explain to myself why a texture environment reflection (!) uses 1.2 mio polygones ... seems there is something broken in renderer ).

setted in w7 74 bit the editor.exe to wxp sp3 compatibility mode and i could use more than 2gb in editor, usually, in wxp, by exceeding 1.68 gb memory usage, its not possible anymore to save the map. so, if i come in troubble, i still can work further on w7.

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Vikom
Vikom - - 612 comments

How about a mushroom that slowly raises the health to 25% but also slowly lowers the health to 25% :D

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pvcf Author
pvcf - - 4,943 comments

you mean by random? so a mroom can in or decrease but player doesnt know it before ?

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Vikom
Vikom - - 612 comments

Sorry wrongly described, I mean - it keeps your life at 25%, so it can raise or lower your health depending on the current value.

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pvcf Author
pvcf - - 4,943 comments

now i totally confused :D
what should happen if player have, lets say 100 health (of 255) and you eat such a mushroom ?

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Vikom
Vikom - - 612 comments

I forgot there's health to 255, forget the 25%, let's talk about the 100.
How about this:
-- I don't know the lua syntax
-- for every second
if health>100 then health--
if health<100 then health++

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pvcf Author
pvcf - - 4,943 comments

that means, if you have below 100 health, and eat a mushroom, you have a 50% chance you have ~130 health or ~65 health after eating ?
yeah, thats the basic idea of eating a potentially poisen mushroom :)

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DyNaM1k_Official
DyNaM1k_Official - - 215 comments

Wow, why the hell is water's polygonrate 2.2 million? lol
About mushrooms. Make posinous mushroom's side effect blurry vision, messed up movement if possible (much like when you get drunk in dead island) and again if possible, increased recoil and decreased accuracy

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pvcf Author
pvcf - - 4,943 comments

thank you too for your suggestions.
unfortunately its not possible to have acess to recoil and accuracy from weapons after first game initialisation, it could be a cheatprotection from crytek. its handled in not delivered c++ source code :(

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DyNaM1k_Official
DyNaM1k_Official - - 215 comments

So Crytek buried the code? Well damn, that's silly

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pvcf Author
pvcf - - 4,943 comments

yeah, we have only access to a small part, mostly some entity handling. but the core code, like renderengine, physic, editor, AI, ocean drawing, terrain... is not delivered.

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DyNaM1k_Official
DyNaM1k_Official - - 215 comments

That sucks :/

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Marek33
Marek33 - - 3,890 comments

It's great to see that you fix it! They could make your visibility better at night, but I don't know what kind of side effect they would have. Maybe lowering your speed or energy.

Also, good luck in MOTY 2016!

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pvcf Author
pvcf - - 4,943 comments

this map have no TOD (time of day change), but lowering speed is intresting, will think about!
which energy did you mean?

thanx for MOTY wishes :)

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Marek33
Marek33 - - 3,890 comments

I mean the energy for walking and running. It could also don't allow you the sprint for some time.

You welcome! I vote every year for your mod and Far Cry 2010. Hopefully one year you get at least in the top 100.

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pvcf Author
pvcf - - 4,943 comments

thank you!! :)
the stamina (sprint energy) is not writable, only readable, so i can't do much things with it (but i'm not totally sure about, it might be that i have "fixed" this problem some years ago, because crytek have locked this stamina thing in c++ section in movieplayer (yes... ) )

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Marek33
Marek33 - - 3,890 comments

That's bad. It could affect the carry weight then, but I wouldn't much like that since I want to have the most carry weight as possible.

What? Why in the movie player?

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pvcf Author
pvcf - - 4,943 comments

yeah, because they reset the stamina always to 100% after playing a sequence :D
i needed weeks and months back in time to find and fix that :D

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Marek33
Marek33 - - 3,890 comments

So, you find a solution how to edit it?

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pvcf Author
pvcf - - 4,943 comments

no, as far as i remember i only deactivated the reset routine, but i still can not write in this value, may have to do that they have this in non delivered code section for cheating protection.

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Admer456
Admer456 - - 826 comments

In my opinion, poison mushrooms should reduce health, and there should be an effect where the screen is covered with yellow colour. It creates a sickness effect.

For the "good" mushrooms, they should maybe heal 10 HP, but if you eat too much, then you start losing health over time.

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pvcf Author
pvcf - - 4,943 comments

i agree with the screen effect !
i already tried 50 HP and it was noticable to less, player have 255 max so i ended up by 100 HP as add for one mushroom, usually there is only one mushroom in near (which regrow after some time, btw :D ).
about losing health over time, please read also my responding to F4Qs answer :)

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F4Qs
F4Qs - - 272 comments

hey man im working on a similar idea with mushrooms (an easter egg) this is my "drug" effect:
*Fafa is a way to say drugs in mi country.

function Mission:Event_FafaOff()
r_RenderMode = 2;
r_Motion
Blur = 0;
fixed_time_step = 0.01;
Game:SetCameraFov(100 * 3.14/150.0);

local ShakeAxis = {x,y,z};
ShakeAxis.x = 0;
ShakeAxis.y = 0;
ShakeAxis.z = 0;
_localplayer.cnt:ShakeCamera(ShakeAxis, 0.1, 0.1, 0.1);
end

function Mission:Event_Fafa()
r_RenderMode = 4;
r_Motion
Blur = 2;
r_Motion
BlurAmount = 0.25;
r_Motion
BlurDisplace = -10;
fixed_time_step = 0.01;
Game:SetCameraFov(100 * 3.14/135.0);

local ShakeAxis = {x,y,z};
ShakeAxis.x = 1;
ShakeAxis.y = 1;
ShakeAxis.z = -1;
_localplayer.cnt:ShakeCamera(ShakeAxis, 5, 0.1, 120);

System:SetScreenFx("FlashBang", 1);
System:SetScreenFxParamFloat("FlashBang", "FlashBangFlashPosX", -1111);
System:SetScreenFxParamFloat("FlashBang", "FlashBangFlashPosY", -1111);
System:SetScreenFxParamFloat("FlashBang", "FlashBangTimeScale", 2);
System:SetScreenFx("ScreenFade" , 1);
System:SetScreenFxParamFloat("ScreenFade", "ScreenFadeTime", -1.5);
end

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pvcf Author
pvcf - - 4,943 comments

wow thank you, will test your setting this weekend :)
btw this is my actual implementation of "to much medication" :
Reflex-studio.com 133mb 1:16min (video is from april 2013...)

hmm, ok, actually its a little bit changed: you also didnt see anymore your weaponslots, will try to record a actual video :D
the idea: slowmo, blurred screen, pitched down audio and a decreasing timebar on top of the screen.
it happens if you eat painpills (medic) but you are already full or enough healthed.
then you get this drug effect and a massive reducing of your health.

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DyNaM1k_Official
DyNaM1k_Official - - 215 comments

Man, I haven't checked the progress on this mod in a while. Came back almost mind blown, you're doing an awesome job, keep it up :D

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pvcf Author
pvcf - - 4,943 comments

thank you :) and welcome back :D

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