Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

help me with brainstoriming :)
please post below a thing you ever tried or wanted to do in FarCry, but which was impossible :)

if you have the feeling that all this is already included in this MOD, what would you love to do additionally in Operation Clearing?

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Marek33
Marek33 - - 3,891 comments

I always wanted fully destructible environment and after playing Far Cry 2 I wanted some fire propaganda. Then I wanted to have better driving but you already did that which is great.
I will think about it because I had some great ideas but I don't remember them now.

Btw: Perfect screenshot!

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pvcf Author
pvcf - - 4,943 comments

thank you for your suggestions! fire with burndownable vegetation is currently not supported, because the fireroutine which asks for vegetation in near to set them at fire needed incredible much cpu time actually and i did not have time to recode this, so we have "only" fire at the place where you enlighted it.
also the routine which finally really removes the vegetation after burning down is only at a prototype state and i never really worked further (remember: in farcry 2 vegetation was "only" colored black after touched by fire).
there is a prerendered AI triangulation, that means, the view-hiding vegetation is not processed in realtime, so, after burned away, it would still hide the player, and thats a part which is not delivered in SDK.
-destructible environment : check
-usable vehicle driving : check :D

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Marek33
Marek33 - - 3,891 comments

That's true but even that looks great. Especially at ultra settings. With reasonable settings I was able to have high graphic on a very old PC which was very surprising, Meanwhile in Crysis I was happy that I can have shaders on medium (back then I learned why shaders are so important).

Also, where should start a thread? I know about some great locations which you could have in your mod but I don't know much about gameplay changes and I think that your mod has most of them.

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Olku_
Olku_ - - 2,074 comments

Did you play FC2 on directx 10?

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Marek33
Marek33 - - 3,891 comments

Yes I played and it was very good but at E3 it was way better. I don't hate them for things like this but I don't like their false marketing which is one of many big problems which they have.

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Vikom
Vikom - - 612 comments

I don't know, the only thing that came in my mind are climbable edges as in Crysis 2.
It was made by a special entiny, so it would probably be a waste of time to implement in into mod with advanced progress but it would be nice.

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pvcf Author
pvcf - - 4,943 comments

its already included, you can load as ladder entity any cgf you like, so its easy to make literally everything climbable, but in 99.9% its only a waste of system resources and its better to place invisible real ladder cgf's beside a potential climbable object to provide a stable contact mesh for laddercode (otherwise the player will hang then somewhere in the air without any visible connection to a object). i already use this technice for climbable hanginge leaves, as you maybe remember from a older video :)

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jackdaw_l
jackdaw_l - - 13 comments

Colors look good, that is golden wheat ready to harvest? Far Cry colors are way better than in Crysis imo.

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ThePoltergeist82
ThePoltergeist82 - - 103 comments

if you remember i mentioned that i loved in Far Cry those high-tech lab areas and everything that related to them. i would like to see more of those. :)

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