Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

i actually like this type of shader more than the actual materialbased shaders from acutal engines. i can't exact describe why, but this looks more "real" and not all is glowing in the sun and it does not look so much like plastic all the time.

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Marek33
Marek33 - - 3,891 comments

Nice screenshot! Will be there ladders so we can get up on the construction?

Also, I fully agree with your opinion. Modern games (especially those which are on console) don't have such good lighting as they could have. It's a real pity, but it's unfortunately true. There are useless effects like bloom, blur and so on. They could be good if they wouldn't be overused and they wouldn't have such a strong effect.

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pvcf Author
pvcf - - 4,943 comments

thank you!
ladder is ofcourse climbable, you can use nearly on EVERY place on the map the z direction of the level by climbing or jumping. for example its nearly possible to reach *every* roof from all buildings and climb through the highest mountains, nearly every point of the map and mountains you see is reachable. (i only forbid it sometimes if it would break some riddles and designed walking ways).
i will place collectable goodies so player is motivated to explore really the whole map.

about material based shader: the best example is the actual Doom: damn, it looks nice, buuuuuut, all the metal looks identically, just a little bit colored. thats so strange, unreal, plastic.

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Marek33
Marek33 - - 3,891 comments

Perfect! I like to explore areas in games. One of the reasons why I prefer older games like Medal of Honor Allied Assault, S.T.A.L.K.E.R. series, Gothic 1, Gothic 2 and so on.

The new Doom looks great, but I think that they are much worse things than the look of the metal. Singleplayer looks different from what the fans expected and multiplayer is different too. Single player is slow and its not deadly like in the previous games. Then multiplayer has some stupid things from new games which are not good at all for an old school game like Doom.

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pvcf Author
pvcf - - 4,943 comments

i was totally dissapointed by the design of the doom SP level. was looking not like it was builded for some technically reasons by the citicens, it looks like it was builded by a mapdesigner to have a 3D jump&shooting;-puzzle shooter without any sense and reason. absolut no immersion, no exploring fun and every place looks like the same because of always the same material shading system and leveldesign...
and wtf, NO RELOADING :D :D :D :D ahahahah :D :D
and did you have seen how and where collectable things were placed? its more like mario bros leveldesign, but this was looking more real :D
a gun nearly the size of 30% of the screen and you need two headshots to finish thin creatures :D :D :D

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Marek33
Marek33 - - 3,891 comments

Very well said! Even if I don't know how many differences there are from original doom, I know some hardcore fans which are very disappointed. Especially those which played first two Doom games way back in the 90s.

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pvcf Author
pvcf - - 4,943 comments

the best thing: i never was a fan of doom :D
and they managed to **** off real doom fans and disappoint guys like me, who would just love to throw and eye in to it :D :D

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Marek33
Marek33 - - 3,891 comments

That's one of the problems in the gaming market today. Companies don't care about the old customers, but they care about the new ones. Actually, they don't care about them either, however they want to appeal to the huge masses and not a few groups.

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DyNaM1k_Official
DyNaM1k_Official - - 216 comments

This would look realistic if not for lew-res textures

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pvcf Author
pvcf - - 4,943 comments

once inside the game i hopy you can ignore low res textures :)

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DyNaM1k_Official
DyNaM1k_Official - - 216 comments

Sure thing, it was a compliment, I really don't care how bad or good graphics are, if it's good: than nice, if not: nothing bad

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pvcf Author
pvcf - - 4,943 comments

i see it a little different: for me the "overall" visual design is important: for example i can easy forgive low res textures as long the level architecture and design is intresting, like GTA5 for example. (or my mod :D )
best example is the actual Doom: grafic quality is top of the notch but it all looks boring and repetitive, dull and not immersive, not like real builded structures, it looks like it is: a random amount of brushes set together to get a level.
i go a total different way: i create FIRST a environment which HAVE to be almost real, which is stuffed out like i would do it if i would live in this REAL environment or if i would be the enemy fortress commander.
and THEN i give options to the player in the level architecture, to infiltrate it or simply survive it.

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DyNaM1k_Official
DyNaM1k_Official - - 216 comments

Agreed, great visual design>realistic graphics. but the best is when both of them are combined

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Description

still working, some random screens from atomic powerplant construction site and support buildings for workers.