Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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fixed bugs july 2014 (Games : Far Cry : Mods : FarCry Operation Clearing : Forum : Fixed Bugs : fixed bugs july 2014) Locked
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pvcf
pvcf Germany
Jul 19 2014 Anchor

-->DONE--hard landing player/enemy should drop his weapon

-->FIXED-->--bullet cam: hit zomby or hit burning thing harms player (zombification / make player burning)

-->FIXED-->engine tried to convert player to zombie if player was killed by a zomby and zombie ressurection timer was faster than dead time cam

-->FIXED--self.benzin bug: if player enters vehicle and press forward BEFORE the 2 seconds vehicle cold time are over, a drastically amount of fuel is stolen

NOTFIXABLE-->--mounted fences dont work as expected ( because they dont have contact to terrain and maybe they think they are flying

-->FIXED--pickup ammodollar with Amount 1 does not increase playermoney if playermoney is 0

-->DONE--switch in menu to deactivate autothird person on vehicle enter

-->DONE--new real weapondrop sound doesnt have overdose drug soundmode

-->FIXED--there is no red $ buy symbol, only red dollar amount text if a item is to expensive (but its still overlayed with drop wpn if its a wpn and slots are full )

-->FIXED--respawn player cause 30%-40% FPS drop BUT "J" = all deactivated recovers it

NotReproducable--->--shooting with awp in non zoomed mode in to the sky cause a for ever switched off hud interface

NotReproducable--->--meat rations does not increase by bying them, its first 0/0, then 1/0 and that is max

-->NOFIX--throwed objects have mostly not correct material fall sound (its because there is no physic sound folder with sounds for such events ^^)

-->FIXED--meat with 0/0 deactivate, reactivate and it shows 1/0 (but eating does not bring HP, but counts to 0/0)

-->DONE--passengers needs enter and exit sounds

-->DONE--missing videos folder (or just the backgroundvideo) leads into menu crashing

-->FIXED--the push sign works even if i stand back to a vehicle (new experimental routine)

-->FIXED--swimm soundloop above water and under water without movement is fixed

-->DONE--objecttypeinradius vehicle remover should stop the vehicle sounds

-->FIXED--clearinguniversalboat have not correct driversit code

-->FIXED--inflatable is pushable during driving (was caused by zodiac inflated model as wreck, its 50 times bigger than the original one)
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-->FIXED--passenger failsave enter routine (distance) is way to big, only AI within a small range should be able to enter

-->FIXED--burning player does not get hurt

-->FIXED--if player dies with deafness sound (earringing) then its played as loop after respawn

-->NOTREPEATABLE--PickupGlowStick not recognized as classname

-->FIXED--non activated parachute third person have wrong model

-->DONE---crowbar does not emit metal hit sound (also pipe, pipe2, golfiron and spade)

Edited by: pvcf

Jul 20 2014 Anchor

Wow! Great work.
And good luck with fixing and creating new things!

pvcf
pvcf Germany
Jul 20 2014 Anchor

thank you marek33 :) the bug list was growing and growing the last 3-4 months ;) still some bugs listed, but only one or two critical ones, but they have all to be solved. i fear after first betatest the list will grow again :D

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