This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -

Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-

New Game StartNew Game Start

This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features

An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.

[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]


Download the latest version of the First Installment.

Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Using your favorite Mod Manager, apply Archive Invalidation.

Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List

Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image

Image RSS Feed Latest Screens
Screenshots from 131's Wasteland Screenshots from 131's Wasteland Screenshots from 131's Wasteland
Blog RSS Feed Report abuse Latest News: [Fallout: Project Brazil] Re-Re-Animated!

12 comments by Thaiauxn on Feb 6th, 2015

New Year - New Resolve.

So 2014 pretty much blew past in the blink of an eye, and while a lot of work was done, we kinda fell off the rails there for a while. But! We've been back online for a while now and began making progress. We have the story in the GECK, some interesting new plot twists, and a long way to go.

We have handsome new characters! Now with FCO compatibility!

New Bad guys!

More Unique Story Locations!

We finally have an excuse to use this place during the Boss Battle!

And this sign~!

If you were to go back to 2011 and tell me that in 2015 I'd still be working on Fallout: Project Brazil, I'd probably have a heart attack. That is a long time to be working on anything. But, as history shows, here we are.

We are currently down to just two coders, one of which is our venerable RickerHK from the 1st Installment, and our other mate only drops by every few months or so. We lost Freddie to the responsibilities of real life, along with Marco.

That leaves us with a bit of a problem, since I, Brandan Lee, am not a programmer. I chose to play a 3D Art & Designer cross class character and rolled a 4 on programming. That means that after Level Design and Quest Dialogue Writing are finished, I get to sit on the bench and be a cheerleader.

When I open my email in the morning, my heart either soars or gets crashed depending on whether there is a team update waiting or not.

Never have you seen a lad more happy to get a wall of text on Christmas morn'!

Currently, the story of F: PB in the GECK is just... it's just too damn big. It is a VERY deep story, 7,000 lines including part 1, encompassing 15 Main Quests full of major branches, 5 Companions, and about 8 side quests! It took Steven and I months to finish getting the text alone into the engine, and I'm still missing a chuck that's in the form of Google Documents and not in the GECK. I recent brought JoshBadWriter on board to help tackle it.

I assembled it as though it were the best game we could possibly make. I ripped it apart, I minimized it, I cut out the 3rd installment, and hacked and slashed until it was this:

This is the first part of the 2nd Installment, the famous "A Night in Pinehaven," which starts right out of Vault 18. This is where all the decisions the player made in Vault 18 get summed up. All the companions, the Enclave vs Wasteland Scouts, and the player finally grows out of their Athlete / Nerd bracket and becomes a Warrior / Scientist.

There are 6 possible companions, and we decided to account for them all right here. WE had to distill 6x6 combinations (36 variable sets) down to 12, and then we got it down to just 9.

I did a poor job of documenting this late in March, so it left Rick in a tight knot of established variables and condition checks in the dark. That was my bad. We went through a serious burnout phase that lasted the remainder of 2014 after this monster hit us. I'm kicking myself for designing this thing, no matter how cool it is. Damn.

It then connects to the next part:

This is the 2nd Installment Main Quest Story Line Flowchart.


"Nothing lasts forever, Aku! Your evil days are at hand!"

We decided at the start of the year to trim this down. The flowchart on the left shows all the content we had planned back when we had things like momentum and energy! :p The one on the right shows what we're going to do to get F: PB released this year. There are still major branches and lots of details, but it's more on par in scale to the 1st Installment.

I'm bringing GePalladium from the Vanessa Mod on-board to take over the companions, so Rick has better time handling the Main Quest.

The story on the left was designed with Project Brazil being a really significant mod team in mind. I wrote all the dialog and planned the quests to be done by new coders that would join after the huge thumbs up from Bethesda and Obsidian. After all, we got a lot of promises from some really incredible people.

For all the work we did, we were really well rewarded with positive reception when the 1st Installment launched. We had a lot of time, since I was unemployed through a big stretch of it at the end after leaving Crystal Sky, and the other team mates were pretty settled. But that help we were banking on? Never materialized. Lesson learned there.

That was okay, because the team was still together. We didn't need new folks anyway.

Since the first installment was my yardstick, I figured that we learned a lot, had better managed our assets, and had laid the foundations to make the rest of the game stitch together fluidly - the next part would be a breeze. All the levels were done, all the characters ready, and the story was written and edited... so there was no more waiting for assets to move down the pipeline! Smooth sailing, right?

Mmm, not so much. Real life had other plans. Between some of us being put in the hospital and others getting big day jobs, keeping up with F: PB was a real bear. So we all decided to take a break and recuperate.

I actually took some time off to build some star-ships for a new indie Role Playing Game game I plan on announcing after F: PB is finished:

But, after a good long vacation, we're back on the horse. After Fallout: Project Brazil is on track and we have more programming to show, I'll update everyone again.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.


Brandan Lee
Project Leader

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads


Dec 8, 2013 Full Version 20 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.



Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.



Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.



Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.



Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...



Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (10 - 20 of 666)
Guest Feb 13 2015, 3:48pm says:

This comment is currently awaiting admin approval, join now to view.

Gleb_AA-Gun Feb 9 2015, 9:19am says:

I have a question, will there be two choices of factions? Because I hope that when the entire mod is finished I don't be forced to joins the crappy NCR.

Hope we can join the Enclave, because the Enclave at least know how weapons work.

Still, can't wait for the next part of this mod to be completed.

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Feb 9 2015, 12:16pm replied:

You'll have the NCR and the Raiders as the main factions, with there being lots of sub factions to dabble with. The Enclave included, but you're basically only communicating in the capacity of a spy, on your own, just like pappa Bragg taught you.

+2 votes   reply to comment
Gleb_AA-Gun Feb 10 2015, 6:27pm replied:

Well then, Raiders you say... Now that is awesome!

Now as you said, "the capacty of a spy", I see that they will shoot at me, so I think, in case you solve help the enclave, the could have a way that Enclave patrols and stuff have two types of weapons, default ones and some more "not so lethal" ones.

And they could give up on a search or pursuit for you much faster.
Dunno if that would be cool or not, but would be... different I guess.

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Feb 11 2015, 1:04pm replied:

They should totally ignore you in the Cave, unless you shoot at them. ;)

+2 votes   reply to comment
thejew Feb 9 2015, 8:02am says:

What is the release date of the second installment?? :)

+1 vote     reply to comment
dady977 Feb 7 2015, 5:38pm says:

I'm a huge fan of this project, it's excellent on every way, from the design to the backgrounds of characters and their great voice acting to the deep quests and the amazing atmosphere this project has, it's like an entirely new game, with new assets, textures and items, and amazing voice acting, this project is the pinnacle of perfection in modifications, I want to thank the team for their amazing work and their great efforts, this is one of the projects that got a huge recognition both from gaming magazines (PC Gamer and others) to Bethesda itself, and it deserves all the recognition it gets, thank you for making such an excellent project for us the players to enjoy and spend time on it over and over again, and I can't wait to see the latest update you great guys are gonna get us!

+2 votes     reply to comment
Guest Jan 24 2015, 5:15pm says:

Just love the mod, Already have 4 saves, good karma and bad karma and both as a Jock and Nerd. Cant wait for the next chapter

+2 votes     reply to comment
brelaser Aug 19 2014, 11:21am says:

Any estimate when you release the next chapter?

+7 votes     reply to comment
SergeshD123 Jul 27 2014, 10:58pm says:

If every mod is like this one, I'll be swimming in joy

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Fallout: New Vegas Icon
Developed By
Send Message
Official Page
Release Date
Released May 31, 2013
Mod Watch
Track this mod
Community Rating



118 votes submitted.

You Say


Ratings closed.

Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013, 12:16am by Taii_Owl

Role Playing
Single Player
Embed Buttons

Promote Fallout: Project Brazil on your homepage or blog by selecting a button and using the embed code provided (more).

Fallout: Project Brazil Fallout: Project Brazil
Fallout: Project Brazil
Last Update
1 month ago
1,531 members