This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


1.INTRODUCTION



- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -


Vault 18 Facebook Photos of the WeekVault 18 Facebook Photos of the Week

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-


New Game StartNew Game Start


This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The game will be released in chapters, with the first release containing 3 parts. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features


An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.


[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]

3.Installation

Step1
Download the latest version of the First Installment.

Step2
Install Fallout: Project Brazil using the BETA 1 Installer Package.exe

Use Fallout mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Step3
Using your favorite Mod Manager, apply Archive Invalidation.

Step4
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Step5
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List



Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image http://media.moddb.com/images/mods/1/16/15844/auto/1364949632Bethesdagamestudios.jpg

Image RSS Feed Latest Screens
Screenshots from 131's Wasteland Screenshots from 131's Wasteland Screenshots from 131's Wasteland
Blog RSS Feed Report abuse Latest News: [Fallout: Project Brazil] Quest Design and Top 100 Update!

5 comments by Thaiauxn on Dec 15th, 2013



With the 1.3.1 Patch up and running, we're at the most stable and bug free we've ever been. With only a handful of complications to work out if the player goes out of their way to ignore important plot related characters (ie, randomly kill them or rush past them,) now would be the time to play the First Instalment.

1ST INSTALLMENT BETA 1.3.1 FULL
Link to the 1.3.1 Patch!

Marco's Textures and lighting updates brought a great deal of character to the wasteland that we were in desperate need of. We still have to find a way to fix our region based weather, but we're confident it will work as an optional plugin. In the meantime, the terrain looks fantastic, and people report that while still very difficult, the NPCs are now adequately balanced for experienced players.

[OPTIONAL] BETA 1.3.1 High Resolution Texture Pack
You can also download the Hi-Res textures here!

With that, we're firmly working on the 2nd Instalment. Rick has been working on getting the Vault 18 Reactor Meltdown scripts implemented, and Freddie's making sure we have preferred navmeshing for our companion NPCs to follow the player to safety. The Enclave and Raiders will be too busy fighting each other to notice a handful of Vault Dwellers fleeing the impending detonation, and will be neutral to you unless attacked. Right now they're hostile, because why not?

Screenshots from 131's WastelandScreenshots from 131's Wasteland Screenshots from 131's WastelandScreenshots from 131's WastelandScreenshots from 131's WastelandScreenshots from 131's Wasteland
New Screenshots at various times of day and different desert locations

We've begun our mass dialogue and quest overhaul, ensuring all of our design documents are fully implemented in GECK and ready to script. As part of this, we've also taken a hard look at our plot, our characters, and our overall direction, and decided on some important changes. The first of which is to cut out the Third Instalment, and instead focus on making the Second Instalment the best it can be.


Minus one, Plus more Shiny!

This is actually great news for fans of F: PB. While we are cutting out the LA Worldspace, we're doing it because we don't need it. The story can be totally self-contained in the San Bernardino Cajon Pass and surrounding areas. As much as I love ruined urban environments, it's superfluous to the core of the story we're trying to tell out on the frontier of civilization.

If this were a 31M$ production, I'd totally have everything from as far as Palm Springs to Santa Monica Pier explorable and scripted, but our story focuses on one event: The origin of the player, the fall of the last squadron of West Coast Enclave, and the lead up to events in New Vegas & Honest Hearts's lore years later, stemming from these quests.

Countless people have pointed out that the NCR has been in control of LA, The Angel's Boneyard, for 71 years as of 2260. It "couldn't be in ruins, because they're too advanced," they say. The reason downtown Santa Monica is burning in our intro video, is because it gets nuked as part of the lead up to the war with the Survivalist Raiders in San Bernardino. The rest of LA is fine. They recover, but with massive economic ramifications, leading to the Mojave invasion in our credits roll.

Downtown Santa Monica
Okay, so maybe this was a little too toasted.

In a revanchist war with the LA Mob Bosses, the Survivalists were attempting to ensure the longevity of their holdout by crippling the capital of the Core Region. The Mob would attempt to seize power in LA from Congress, and the Raiders would be free to remain isolated in anarchy as the chaos overtakes the NCR - a Chaos incited by President Eden in a last "screw you" from the Enclave before switching all their attention to the East (Fallout 3.) Colonel Bragg was supposed to finish operations there and leave, but got "distracted," namely by you and Vault 18's Wasteland Scouts.

We assume the NCR has stuck to the coast, and most of their power is along that zone of influence. After you get near San Bernardino, it's basically post-nuclear sand dunes from there all the way out to Arizona, kind of like in real life, just worse. There's nothing out there, so there's no reason to expand that way. Union City is the last territorial HQ before the wasteland turns into the Dune Sea, which incidentally makes a great insulator for Caesar's Legion to take over everything from Flagstaff to Tucson with nobody in the NCR being the wiser.

The Fallout New Vegas Lore states that getting to the Hoover Dam was a HUGE milestone in NCR exploration, a landmark event in their history, even though it's a 4 hour drive up I-15 from LA. That's why we set F: PB in the Cajon Pass along I-15, between Mt. Baldy and the Big Bear National Forest. It was, in 2253- 2260, a significant geographic and political roadblock. Athens-Tec is where the Vipers, Jackals, and misc. Raiders fled, along with the failed Shi Resistance and Tribes that refused to be "pacified." That is why they are called "Survivalist Raiders."

The lore educated fans that read our designs hated the Third Installment. It's not that I'm caving to the extreme sticklers, but they made a very valid point. No one complained about the lack of more sci-fi elements in the story, but many maligned those that were too far outside of tradition already, like Aliens in Mothership Zeta. I didn't like that either, so I'm listening to sound reason from hardcore Fallout fans, something everyone can agree is a good thing.

Now, we can ensure that the player has two entirely different Main Quest Paths to follow, and a third if they find it. Plus, we have Enclave-player side quests for each of the 5 Main Quests (5 for each of 2 branches,) and several for those that joined Vault Security and the Wasteland Scouts. We can sum up the Lore Friendly endings to all Three Main Quests in one worldspace, and just focus on making sure the player has more ways to accomplish objectives based on their stats and decisions, rather than drag out the story to accommodate extra fluff and combat.

It's a shorter story, yes, but one more dense with replay value, and choices matter muuuuch more. The player can join the Survivalists' charismatic leader, Boss Elsdragon, and carry out his orders, or with an epic Speech to the Raider tribes gathered by talking to their leaders, usurp him and take over for themselves. They can take that leadership to a good karma end, siding with the NCR to defeat the Enclave and Master's Army, or go Bad Karma by exterminating tribes, nuking LA, assassinating Generals at the behest of a certain politician and starting a war they know they can't win, just to watch the world burn. The NCR side can go much similar.

Each of these are way cooler than just a linear plot ending in a big fight over the burning ruins of downtown. Not as pretty, maybe, but still more interesting. It will take the same amount of work for Me, Rick, Freddie, Marco and anyone else willing to join us as the other plans we already had for the 2nd Installment.

That means more complex and engaging content, with less work from us overall. I call that a win.

You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

Cheers

Brandan Lee
Project Leader

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1ST INSTALLMENT BETA 1.3.1 FULL

1ST INSTALLMENT BETA 1.3.1 FULL

Dec 8, 2013 Full Version 17 comments

FALLOUT PROJECT BRAZIL BETA 1 3 1 FULL is the only file a first time user will need. Use a Mod Manager to install.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL

Jul 19, 2013 Full Version 12 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

ARCHIVED - FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH

Jul 19, 2013 Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.

ARCHIVED - 1.1.0 PATCH

ARCHIVED - 1.1.0 PATCH

Jun 7, 2013 Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.

ARCHIVED - 1.1.0 FULL

ARCHIVED - 1.1.0 FULL

Jun 6, 2013 Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...

ARCHIVED - 1.0.1 PATCH

ARCHIVED - 1.0.1 PATCH

Jun 1, 2013 Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Post comment Comments  (70 - 80 of 648)
capitanloco6
capitanloco6 Sep 10 2013, 11:33am says:

How are you supposed to do the Domo Arigato quest? After escaping from the dreamscape, it tells me that I failed it. I can continue playing, but was that quest important?

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Sep 10 2013, 2:27pm replied:

You start her up in the prequel, upstairs, in the robotics lab.

+1 vote   reply to comment
capitanloco6
capitanloco6 Sep 10 2013, 2:56pm replied:

Uh, I'm very, very lost. I think I spoke to everyone that could be spoken and visited ever place I could go, yet I haven't been able to get that quest nor any of the other companion quests (except for the comic drawer one).

+1 vote     reply to comment
Thaiauxn Creator
Thaiauxn Sep 11 2013, 1:56am replied:

Docs.google.com

On page 4, you'll find our companion quest guides. We're still missing three, but it'll point you in the right direction. B6RK is upstairs in the Robotics lab. Talk to Dr.Rossman about any additional work he may have, and then you'll be shown the way on your map.

Cheers!

+2 votes   reply to comment
capitanloco6
capitanloco6 Sep 11 2013, 2:58am replied:

Thanks! I guess I'll have to start over but I don't mind, this mod is great.

+1 vote     reply to comment
Guest
Guest Sep 2 2013, 7:38am says:

This comment is currently awaiting admin approval, join now to view.

gianguido
gianguido Aug 17 2013, 3:54am says:

I've recently discovered this project and read some of your posts about it..well, my deepest compliments for your job, it is amazing, and even more amazing considering it's basically a two men's job (from what I understood).. quick question, I read somewhere that , for example, the campbell brothers are follower, and Ben is a companion..what's the difference??

+3 votes     reply to comment
Thaiauxn Creator
Thaiauxn Aug 20 2013, 2:41pm replied:

Eric and Jamie Campbell are Companions - so is Ben Kurtz. They have companion dialogs, will follow the player out of Vault 18, and have a wheel. Followers, like John Anderson and Earnest Schwartz are temporary, and only need a few commands in their dialog like wait, follow, attack, in their greeting topics. We use the two categories yo gauge our work load. A companion may have 1200 lines of dialog, a follower may only have 20 or more.

+1 vote   reply to comment
Guest
Guest Aug 13 2013, 9:51pm says:

This comment is currently awaiting admin approval, join now to view.

Djenko
Djenko Aug 11 2013, 7:06pm says:

Hi !

I just finished the first settlement. The only word that come out is " WOW... ".
This is just PRO game. Voices are perfect, ambiance perfect, everything is just so well done.

But there are some minor things I didnt get. I played like if I was a dumb soldier, listening to orders, and followed the coach during all that ****.

Some questions came out. I didnt get well the story, it comes all of a sudden, so, is the coach a mad guy ? Is the overseer a bad guy ?
WHY THE **** is the enclave waiting for us ?
Nothin is explained why when get up, everybody is dead or shooting.

If not, it's from far the BEST mod I have ever played on a video game.

+3 votes     reply to comment
Guest
Guest Aug 11 2013, 10:36am says:

This comment is currently awaiting admin approval, join now to view.

Thaiauxn Creator
Thaiauxn Aug 11 2013, 12:44pm replied:

At the end of the Vault, before entering the wasteland.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Fallout: New Vegas Icon
Platform
Windows
Developed By
Thaiauxn
Contact
Send Message
Official Page
Fallout3nexus.com
Release Date
Released May 31, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

9.4

116 votes submitted.

You Say

-

Ratings closed.

Highest Rated (10 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013, 12:16am by Taii_Owl

Style
Genre
Role Playing
Theme
War
Players
Single Player
Embed Buttons

Promote Fallout: Project Brazil on your homepage or blog by selecting a button and using the embed code provided (more).

Fallout: Project Brazil Fallout: Project Brazil
Fallout: Project Brazil
Statistics
Rank
426 of 22,817
Last Update
1 year ago
Watchers
1,502 members
Addons
1
Files
7
News
29
Reviews
41