History Rewritten 1.24.1
Full Version 2 commentsNew in 1.24: Nigeria, K-Mod, independent Corporations, Syndicates, Share Trading, and much more!
"History will be kind to me, for I intend to write it."
- Winston Churchill
History Rewritten is an expansion and enhancement of Beyond the Sword designed for both Mac and Windows, single and multiplayer. Its philosophy is that new content and new mechanics are great, but only when they are designed and integrated well; carefully balanced, and using quality art. Many aspects of BTS have been rebalanced or redesigned to accomodate this, some quite extensively. The mod is actively developed; there've been 24 major updates since release back in 2010, and more are planned.
History Rewritten values historical accuracy, but equally strives for historical diversity and to avoid determinism. After all, you are not recreating history - you are rewriting it!
For more information, instructions, support, and development discussion,
please visit the History Rewritten Forum!
Feature List:
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New in 1.24: Nigeria, K-Mod, independent Corporations, Syndicates, Share Trading, and much more!
A reference chart for History Rewritten's civics, detailing their effects, upkeep and dissent ratings.
A reference chart for History Rewritten, details the effects of each religious tenet.
A reference chart for History Rewritten, detailing the effects of each trait and the trait combinations each leader has.
A reference chart for History Rewritten's tech tree, showing what each technology unlocks, their connections and crosslinks, and the tech preferences...
Beta release of History Rewritten 1.25, featuring the Armenians, the Scythians, new diplomacy options, new music, and much more!
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I wrote a review of this mod on DeviantArt by the way
Thanks for the review! Here's a link for anyone interested: Conservativepip.deviantart.com
A friend and I were browsing ModDB the other day and this mod was in the Most Popular. I hadn't played Civ IV in a few years but this sounded promising. I installed it and I am currently on turn 1445. 18 Civilizations at the start with a few more now due to Civil Wars. This has been amazing. The Civil Wars, the Religion Changes. Thank you so much for this mod.
Is there a way to increase the max number of civs from 12? I was playing the huge Earth map and was surprised to find that there were only about a dozen civs on the map which is way too low for a big map like that.
If you set that map up via 'Custom Scenario' you can have up to 18 civs. More than that requires adding a custom DLL to bypass the hard-coded limit. It's possible, but I don't recommend it as it will increase the likelihood of memory problems.
Can anyone help me with the infinite 'waiting for other civilizations' thing?
Can't progress
This is a nasty bug in BTS itself. Becomes more apparent in large mods like HR. In most cases its caused when an AI unit gets stuck in an endless loop of joining and leaving a selection group. Naval units are particularly susceptible to it. I can't fix the bug but I've implemented a way to break out of it: hit Ctrl-C (Windows) or CMD-C (OS X). You'll see a debug message and hopefully you'll get control back shortly.
It worked the first time, a few turns later it happened again and now the message doesn't appear when I press ctrl-C
I've discovered a bug where Ctrl-C doesn't work if it's a Barbarian unit causing the problem. I'll get an update before too long with a fix for this and other issues. In the meantime you can still enter the WorldBuilder and try find the offending unit that way (use the Units+Cites page).
If you like, post a link to your saved game and I'll see if I find the offending unit and get it unstuck for you.
Thanks, but I think I'll star a new one, tweak the options a bit more
Thank you very much, gonna try this
Thought I would have to abandon that game