HR Title

"History will be kind to me, for I intend to write it."
- Winston Churchill


History Rewritten is an expansion and enhancement of Beyond the Sword designed for both Mac and Windows, single and multiplayer. Its philosophy is that new content and new mechanics are great, but only when they are designed and integrated well; carefully balanced, and using quality art. Many aspects of BTS have been rebalanced or redesigned to accomodate this, some quite extensively. The mod is actively developed; there've been 24 major updates since release back in 2010, and more are planned.

History Rewritten values historical accuracy, but equally strives for historical diversity and to avoid determinism. After all, you are not recreating history - you are rewriting it!


For more information, instructions, support, and development discussion,

please visit the History Rewritten Forum!



Feature List:

  • Civil War!
  • 56 civilizations, each with 2 UUs, 1 UB, and a Unique Wonder
  • 172 animated leaders with custom personalities and diplomacy
  • 20 traits, a unique combination for every leader
  • 36 civics, completely redesigned and with dissent ratings
  • 36 tenets to customize your state religion
  • 18 prophet-founded religions, faith, and reformations
  • 12 Corporations, 4 Syndicates, and share trading
  • 145 technologies in a completely redesigned tech tree
  • 23 new buildings, extensive redesigning of existing buildings
  • 7 new national wonders, 6 new world wonders
  • 18 new units, much rebalancing of existing units
  • 6 new promotions
  • Doctors and Great Doctors
  • Separate GPP for each Great Person type
  • Culture spreads over trade routes
  • 21 new resources, redesigned interactions with improvements and buildings
  • 15 Natural Wonders
  • Orchards, Paved Roads, Highways
  • Savannah, Wetlands, Islands, Atolls, Reefs, Marine Reserves
  • Redesigned Climate Change system
  • Terrain graphics based on satellite imagery (modified Blue Marble)
  • Cultural city and unit art for each civilization or cultural group
  • City names dynamically chosen, considering leader, era, and conquest
  • Culturally linked starts option on all random maps
  • Earth map with accurate start locations and free leader choice
  • 2 new gamespeeds: Saga, Odyssey
  • Enhanced interface and advisor screens
  • K-Mod: significantly improved AI
  • Multiplayer compatible
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RSS Files
History Rewritten 1.25

History Rewritten 1.25

Full Version 5 comments

New in 1.25: Armenians, Scythians, Economic Agreements, Military Pacts, New Music, and much more!

History Rewritten 1.24.1

History Rewritten 1.24.1

Full Version 4 comments

New in 1.24: Nigeria, K-Mod, independent Corporations, Syndicates, Share Trading, and much more!

Reference Chart: History Rewritten Civics

Reference Chart: History Rewritten Civics

Guide

A reference chart for History Rewritten's civics, detailing their effects, upkeep and dissent ratings.

Reference Chart: History Rewritten Tenets

Reference Chart: History Rewritten Tenets

Guide

A reference chart for History Rewritten, details the effects of each religious tenet.

Reference Chart: History Rewritten Traits

Reference Chart: History Rewritten Traits

Guide

A reference chart for History Rewritten, detailing the effects of each trait and the trait combinations each leader has.

Reference Chart: History Rewritten Techs

Reference Chart: History Rewritten Techs

Guide

A reference chart for History Rewritten's tech tree, showing what each technology unlocks, their connections and crosslinks, and the tech preferences...

Post comment Comments  (0 - 10 of 68)
Gandalf13
Gandalf13 - - 20 comments

A possible Bug: when I changed my civic to one which allowed a 50% increase in Great Person points,I found that after the anarchy was over, there was no change in the time when my next Great Person was scheduled to appear. Can you explain/fix this problem? Thanks.

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Xyth Creator
Xyth - - 41 comments

Not something I can judge without a saved game but the mechanic seems to be working fine in my tests.

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Gandalf13
Gandalf13 - - 20 comments

I will go back though my game and see if I can replicate the problem at that particular point. Thanks.

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Gandalf13
Gandalf13 - - 20 comments

Given that you are already expert at the modding with the HR system, are you willing to prepare a few individual mods for players who are not so experinced? I found an article on K-Mod with an extensive list of what can modified and how to do it, but i fear my inexperience would undermine my attempts. happy top tried for any work/help you may give. Thanks.

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Xyth Creator
Xyth - - 41 comments

Can you post a link to this list? At the moment need to devote all my efforts to getting 1.25 finished and released, but after that I'm open to suggestions.

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Gandalf13
Gandalf13 - - 20 comments

Here is the link where I found the guide to modding with many examples. Forums.civfanatics.com

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Gandalf13
Gandalf13 - - 20 comments

Not a problem. I will get that list to you. Looking at some of the posts on 1.25 it seems you have your hands full!

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Gandalf13
Gandalf13 - - 20 comments

I just tried to load my History Rewritten and it refused to load, giving an error message of Version 303 with Version 302 expected. Can you explain/troubleshot? Thanks.

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Xyth Creator
Xyth - - 41 comments

Are you using 1.24.1 or the 1.25 beta? Their saved games are not compatible with each other.

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Gandalf13
Gandalf13 - - 20 comments

I am using 1.24.1. i tried to download 1.25 but could not get it to work.

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