Fall of Saigon is a Vietnam War modification for the Half-Life 2: source engine. The modification will be based in the realism of the Vietnam War, trying to portray things, events, and places as they actually were. The gameplay will also reflect as much of the realistic feeling as the development team is able to portray. The game will recreate the feeling of the jungle, or place the player in Saigon, or anywhere in between. The player will be emersed in all the sights and sounds of the jungle and will be able to use them to their advantage, and if they're not careful, it could be as dangerous as the enemy. Grab a rifle and enlist today.
A lot has been happening behind the scenes here at the Fall of Saigon team. Our team has doubled in size and a ton of hard work has recently helped us overcome some previous issues that were preventing us from getting certain content in game. With the new blood on the team we are revitalized and churning out assets on a very regular basis. With all sorts of neat stuff just on the horizon.
Our New Coder, Tingtom. Has helped us get our first working weapons in game and functional. Along with a myriad of other tweaks improvements to our systems.
We have two new Weapon Modelers, RedRogueXIII and Zacate. Both of which have started on some fantastic looking weapon models which we'll share with you as soon as they are in game.
And We have picked up a very talented sound designer, Nspradlin who is bringing our weapons to life with audio magic.
We have two new weapon models to show off.
The Colt m1911 modeled and textured by AwesomePossum
The Walther PPK modeled by RedRogueXIII and textured by 4ECHO.
The Colt m1911 model in game with animations, Sounds by Nspradlin.
Be sure to join our forums to get all our news updates first and chat with the developers.
Also if you are interested in helping us develop this mod, feel free to sign up in the forum and post in the recruitment section.
We are always interested in working with talented individuals.