This mod extends the base game of Mount&Blade Warband with a bigger map and more factions. Two versions are available :

V1 & V2 : adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added.
- Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Champions and Saboteurs (GP)
- Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires
- Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow)
- Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP)
- Jumne Realm : Nord's Northern Rivals, with Berserkers (Heavy Elite Infantry) and elite light cavalry.

This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )

V2 only :

The initially 5 faction remains the same except Jumne will have heavy, slow and armoured cavalry instead of light.

3 neutral city-states are added :

- Su'undi : African inspired, with the best light cavalry and skirmishers

- Wunden : Gaelic / Irish inspired, with elite longbowmen

- Blackstone : Pirates / Italians, with elite gunpowder units (spadassins)

2 couple of rival factions are also added, each disputing another city state :

- Cartalma, disputed by two rival Knight Orders, which have Paladins as best units.

- Shaozan, disputed by two rival Ninja Orders, wich have Shinobis (the quickest infantry) as best units


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Hello everyone,

the V3 of Calradia Borderlands is currently under development (release date: unknown, for now) :)

capture monde

As you can see, the upcoming world map will push the limits of the native version of M&BW!


6 new factions will join the battlefield:

Kingdoms equivalent to the main ones (20 lords, 3 cities):

  • Empire of Czaloca: advanced pre-Columbian faction, with stylized armored warriors (assets directly taken from a TES Morrowind inspired OSP pack :)
  • Kingdom of Quetzal: classic pre-Columbian faction, inspired by the Aztecs with jaguar warriors (melee), eagles (pikemen) and coyotes (archers)

capture factioneach new faction will have a complete troop tree


Small kingdoms (12 lords, 2 cities)

  • Tsarat of Vhonylor: Slavic faction, with enforcers (heavy hammerers) and hussars (fast medium-heavy cavalry)
  • Kingdom of Tigrayand: Sub-Saharan Africa inspired faction, with lion warriors (melee), elephant archers and camel riders
  • City-State of Trapegea: Greco-Roman inspired faction with Thorakites (heavy shield/sword/spear) and Amazons (mounted archers)

Minor Faction (8 lords, 1 city)

  • City-State of New Zendar: more classic European medieval faction, with armored warriors and heavy musketeers

The new factions will also have their own claimants who, just like in V2, will have a story to tell. Expect some historical or cultural nods ;) However, to add more variety to the game, these claimants will move away from the "legitimate claimant VS pragmatic reigning king" model: the legitimacy of some will be more fragile, and you will have one or two claimants that we could without too much risk call "villains".

capture pretendantgrand vizir2

more or less obvious nods for the new pretenders


Two notable relocations:

  • The Kingdom of Jumne will have the great frozen continent to the North (in accordance with what is said in the original game about them), their previous location in V2 will be shared between them and the new faction of the Tsarat of Vhonylor. (and they will of course be at war from the start)
  • The City-State of Su'undi is moved further south, opposite the Kingdom of Tigrayand, with whom relations will be tense. The former location of Su'undi has been revised and replaced by the City-State of Trapegea, which will not get along at all with Blackstone and the Czalocans.

Quality of life improvements:

  • 12 new NPC companions, among them a Dark Lord (the most powerful and expensive NPC) and several beginner adventurers, each with their own story.
  • More bards, book merchants, etc., present in taverns (you will have 10x more chances of encountering them in a tavern). Three "super-bards" named capable of teaching you everything (they are 3 references to known bards, you can try to guess which ones :p)
  • New mentors, less evolved than those implemented in V2 (who will still be there of course): they can increase each of the 4 attributes (strength/agility/intelligence/charisma) of your character (only) by 1 level in exchange for payment. These mentors will be in every new city of V3
  • New mercenaries: condottiere, ronin, eagle warrior, wandering knight
  • New bandits for the new continent: the cultists

In terms of assets used: Equipment: mainly the very good (and light!) items modeled by XMQC123 (nexus mod link), as well as some items from the Crusaders Way to Expiation mod

Scenes

  • Calradia with Zimbabwe scenes for the southern desert factions, to vary the scenes.
  • Tribal / Precolombian assets (by La Grandmaster) that you have probably already seen in other mods have been used for cities and villages.
  • Ettenrocal also produced new LSP castles on NexusMod, they have been added as well :)

Abandoned ideas, for which I have not enough time (but if anybody has, it can be great) :

  • Integrating scenes from The Last Days for Trapegea and Zendar, but I underestimated the scope of the task.
  • Creating a new environnement : the jungle ; for the new precolombian-inspired factions
  • adding even more factions : revamping Xothay and the clans with more China/Japan separated each other, adding Vietnamese/Malays, Amazons faction, bandits factions, northern and tribal clans...
  • additional OSP resource integration (more populated taverns, more people in the cities, decapitation...)
  • Trying to seriously enhance the Cornac and solve the collision issue

Feel free to join the discord to discuss, follow the development, or even contribute!

Sceners and Graphists are welcome, especially for the banners (I used Gekokujo ones for the Precolombian, but it can be really better) and all the new scenes (interior, exterior)

capture icone


It's a bit off-topic, but as you can see in this image, I have finally managed to properly integrate city map-icons. I was previously facing incomprehensible errors which I finally managed to understand and avoid: you just need to first declare the icon in the python map_icon file, then compile the code (without using anything!). Once the code is compiled, the icons can be used without any problem. This limit does not exist with equipment or troops, where I organized the development in large blocks touching indistinctly the script files, troops or others, and then do the compilation.

Xothay and the clans will have Gekokujo's map icons ; while Tigrayand, Czaloca and Quetzal will also have their own.

Chat GPT and Dall-E (Bing Image Creator) for Modders: Some Advice

Chat GPT and Dall-E (Bing Image Creator) for Modders: Some Advice

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Chat GPT and Dall-E (Bing Image Creator) for Modders: insights and practical tips. Have a quick view of the strengths, limitations, and practical advice...

[M&B WB] V2 for Calradia's Borderlands

[M&B WB] V2 for Calradia's Borderlands

News 9 comments

Here is a preview of the next version of Calradia's Borderlands : 7 new minor factions (so a total of 18 factions, plus the Dark Knights) , a bigger map...

Calradia's Borderlands - Update & The Mentors

Calradia's Borderlands - Update & The Mentors

News

The patch (1.05) will improve the following items (savegame compatible) : + Brighter Xothayi interiors + Possibility to select any banner on the menu...

Calradia's Borderlands - Introduction & Credits

Calradia's Borderlands - Introduction & Credits

Feature 1 comment

Introduction to the M&B Warband mod "Calradia's Borderlands" which aims to expand the native game and its worldmap.

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Calradia's Borderlands V2.05 - Patch/Fix

Calradia's Borderlands V2.05 - Patch/Fix

Patch 18 comments

Patch for the V2 of Calradia's Borderlands, Savegame compatible : less notification spam, culture choices improved (including Dark Knights as a reward...

Calradia's Borderlands V2 : The City-States

Calradia's Borderlands V2 : The City-States

Full Version 42 comments

Here is the new version of Calradia's Borderlands, with a even bigger worldmap and number of factions :)

Calradia Borderlands   v1.05   patch

Calradia Borderlands v1.05 patch

Patch 6 comments

Improvements, all savegame compatible : - Brighter Xothayi interiors : I felt the previous interiors (castle / tavern) far to dark , so I slightly updated...

Calradia Borderlands   1 02 fix

Calradia Borderlands 1 02 fix

Patch

Fix/Corrections : Northern/Braetynian names of elite troops Cornac Archer now have Horse Archery skills Replace the "troops.txt" file in your existing...

Calradia Borderlands v1

Calradia Borderlands v1

Full Version 6 comments

Calradia's Borderlands ! Based on Tocan's Calradia, it includes all its original features, plus : 5 new kingdoms, each one with its own culture _ An extended...

Post comment Comments  (0 - 10 of 176)
Guest
Guest - - 689,540 comments

hi loving the mod any way to switch off diplomacy notifications its pretty insane with the number of factions

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IlikeJoJo
IlikeJoJo - - 4 comments

as a malay myself, i would really be honoured if you would incorporate malay culture into the mod.

this is my suggestion, if you were to add malay culture (of which i really hope you will :) )

- infantry (could be upgraded later into two branches of cavalry, horse mounted cavalry and into mounted elephant and the basic infantry could also be upgraded into a "pahlawan/pendekar/" who can be deployed as elite infantry)

- archers with big bows and poisoned arrow that could be upgraded into two branches, elite archers and musketeers (senapang)

that is all i could say for now as i am indulging the mod in every moment i could sit and look at my laptop's screen, i really enjoy this mod and i hope with the introduction of malay culture, you could make the mod even better for a guy like me :)

thanks for the mod again

P.S. i really like to **** around with Braetynia hahahahahaha lolz

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Guest
Guest - - 689,540 comments

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TRJ23
TRJ23 - - 20 comments

any way to recruit dark knights? or can you add it?

is this server having discord server?

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IlikeJoJo
IlikeJoJo - - 4 comments

you can get dark knights as prisoners, from there you can just easily recruit them to your army (party morale will be reduced after recruiting them)

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DouwFR Creator
DouwFR - - 102 comments

you can make Dark Knights as your own kingdom culture (from diplomacy : talk to your chancellor to change kingdom culture) once they have been defeated in game (and they will be recruitable in all your villages)

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IlikeJoJo
IlikeJoJo - - 4 comments

wasted so many hours of my life playing this mod, i hope i can see V3

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NooBoy_
NooBoy_ - - 1 comments

Will there be a hotkeys for troop management, or there is already? I mean, it's really testing may passion to click hundreds of time to move a stack of troop between party and garrison. If I missed something, please forgive me. Btw it's hard to find the door to dungeon in some town (in my case, Nolverion). Except of them, most things, art, feature, story and game experience are great. Thank you!

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Guest
Guest - - 689,540 comments

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tankydaryl
tankydaryl - - 3 comments

Heyhey is this WSE compatible?

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