This mod extends the base game of Mount&Blade Warband with a bigger map and more factions. Two versions are available :
V1 & V2 : adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added.
- Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Champions and Saboteurs (GP)
- Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires
- Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow)
- Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP)
- Jumne Realm : Nord's Northern Rivals, with Berserkers (Heavy Elite Infantry) and elite light cavalry.
This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )
V2 only :
The initially 5 faction remains the same except Jumne will have heavy, slow and armoured cavalry instead of light.
3 neutral city-states are added :
- Su'undi : African inspired, with the best light cavalry and skirmishers
- Wunden : Gaelic / Irish inspired, with elite longbowmen
- Blackstone : Pirates / Italians, with elite gunpowder units (spadassins)
2 couple of rival factions are also added, each disputing another city state :
- Cartalma, disputed by two rival Knight Orders, which have Paladins as best units.
- Shaozan, disputed by two rival Ninja Orders, wich have Shinobis (the quickest infantry) as best units
6 new claimants, with their own story, quest and dialogs are added. (5 new main kingdoms + Blackstone)
V3 only (coming soon) :
New continents added, with 6 additional factions
- City State of Trapegea : roman inspired
- City State of New Zendar : portugal/spain inspired
- Czaloca Empire : advanced mayas inspired
- Kingdom of the Quetzal : Aztec inspired
- Tsardom of Vhonylor : Polish / Slavic inspired
- Kingdom of Tigrayand : African / Ethiopian inspired
12 new recruitable NPC
5 additional claimants (all new factions, except New Zendar which is too small)
Hello everyone,
the V3 of Calradia Borderlands is currently under development (release date: unknown, for now) :)
As you can see, the upcoming world map will push the limits of the native version of M&BW!
Kingdoms equivalent to the main ones (20 lords, 3 cities):
each new faction will have a complete troop tree
Small kingdoms (12 lords, 2 cities)
Minor Faction (8 lords, 1 city)
The new factions will also have their own claimants who, just like in V2, will have a story to tell. Expect some historical or cultural nods ;) However, to add more variety to the game, these claimants will move away from the "legitimate claimant VS pragmatic reigning king" model: the legitimacy of some will be more fragile, and you will have one or two claimants that we could without too much risk call "villains".
more or less obvious nods for the new pretenders
In terms of assets used: Equipment: mainly the very good (and light!) items modeled by XMQC123 (nexus mod link), as well as some items from the Crusaders Way to Expiation mod
Abandoned ideas, for which I have not enough time (but if anybody has, it can be great) :
Feel free to join the discord to discuss, follow the development, or even contribute!
Sceners and Graphists are welcome, especially for the banners (I used Gekokujo ones for the Precolombian, but it can be really better) and all the new scenes (interior, exterior)
It's a bit off-topic, but as you can see in this image, I have finally managed to properly integrate city map-icons. I was previously facing incomprehensible errors which I finally managed to understand and avoid: you just need to first declare the icon in the python map_icon file, then compile the code (without using anything!). Once the code is compiled, the icons can be used without any problem. This limit does not exist with equipment or troops, where I organized the development in large blocks touching indistinctly the script files, troops or others, and then do the compilation.
Xothay and the clans will have Gekokujo's map icons ; while Tigrayand, Czaloca and Quetzal will also have their own.
Chat GPT and Dall-E (Bing Image Creator) for Modders: insights and practical tips. Have a quick view of the strengths, limitations, and practical advice...
Here is a preview of the next version of Calradia's Borderlands : 7 new minor factions (so a total of 18 factions, plus the Dark Knights) , a bigger map...
The patch (1.05) will improve the following items (savegame compatible) : + Brighter Xothayi interiors + Possibility to select any banner on the menu...
Introduction to the M&B Warband mod "Calradia's Borderlands" which aims to expand the native game and its worldmap.
Patch for the V2 of Calradia's Borderlands, Savegame compatible : less notification spam, culture choices improved (including Dark Knights as a reward...
Here is the new version of Calradia's Borderlands, with a even bigger worldmap and number of factions :)
Improvements, all savegame compatible : - Brighter Xothayi interiors : I felt the previous interiors (castle / tavern) far to dark , so I slightly updated...
Fix/Corrections : Northern/Braetynian names of elite troops Cornac Archer now have Horse Archery skills Replace the "troops.txt" file in your existing...
Calradia's Borderlands ! Based on Tocan's Calradia, it includes all its original features, plus : 5 new kingdoms, each one with its own culture _ An extended...
hi loving the mod any way to switch off diplomacy notifications its pretty insane with the number of factions
as a malay myself, i would really be honoured if you would incorporate malay culture into the mod.
this is my suggestion, if you were to add malay culture (of which i really hope you will :) )
- infantry (could be upgraded later into two branches of cavalry, horse mounted cavalry and into mounted elephant and the basic infantry could also be upgraded into a "pahlawan/pendekar/" who can be deployed as elite infantry)
- archers with big bows and poisoned arrow that could be upgraded into two branches, elite archers and musketeers (senapang)
that is all i could say for now as i am indulging the mod in every moment i could sit and look at my laptop's screen, i really enjoy this mod and i hope with the introduction of malay culture, you could make the mod even better for a guy like me :)
thanks for the mod again
P.S. i really like to **** around with Braetynia hahahahahaha lolz
This comment is currently awaiting admin approval, join now to view.
any way to recruit dark knights? or can you add it?
is this server having discord server?
you can get dark knights as prisoners, from there you can just easily recruit them to your army (party morale will be reduced after recruiting them)
you can make Dark Knights as your own kingdom culture (from diplomacy : talk to your chancellor to change kingdom culture) once they have been defeated in game (and they will be recruitable in all your villages)
wasted so many hours of my life playing this mod, i hope i can see V3
Will there be a hotkeys for troop management, or there is already? I mean, it's really testing may passion to click hundreds of time to move a stack of troop between party and garrison. If I missed something, please forgive me. Btw it's hard to find the door to dungeon in some town (in my case, Nolverion). Except of them, most things, art, feature, story and game experience are great. Thank you!
This comment is currently awaiting admin approval, join now to view.
Heyhey is this WSE compatible?
yes currently im using wse2 and it works perfectly