This mod extends the base game of Mount&Blade Warband with a bigger map and more factions. Two versions are available :

V1 & V2 : adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added.
- Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Champions and Saboteurs (GP)
- Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires
- Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow)
- Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP)
- Jumne Realm : Nord's Northern Rivals, with Berserkers (Heavy Elite Infantry) and elite light cavalry.

This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )

V2 only :

The initially 5 faction remains the same except Jumne will have heavy, slow and armoured cavalry instead of light.
3 neutral city-states are added :
- Su'undi : African inspired, with the best light cavalry and skirmishers
- Wunden : Gaelic / Irish inspired, with elite longbowmen
- Blackstone : Pirates / Italians, with elite gunpowder units (spadassins)
2 couple of rival factions are also added, each disputing another city state :
- Cartalma, disputed by two rival Knight Orders, which have Paladins as best units.
- Shaozan, disputed by two rival Ninja Orders, wich have Shinobis (the quickest infantry) as best units

6 new claimants, with their own story, quest and dialogs are added. (5 new main kingdoms + Blackstone)

V3 only (coming soon) :

New continents added, with 6 additional factions
- City State of Trapegea : roman inspired
- City State of New Zendar : portugal/spain inspired
- Czaloca Empire : advanced mayas inspired
- Kingdom of the Quetzal : Aztec inspired
- Tsardom of Vhonylor : Polish / Slavic inspired
- Kingdom of Tigrayand : African / Ethiopian inspired

12 new recruitable NPC

5 additional claimants (all new factions, except New Zendar which is too small)

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Hello everyone,

the V3 of Calradia Borderlands is currently under development (release date: unknown, for now) :)

capture monde

As you can see, the upcoming world map will push the limits of the native version of M&BW!


6 new factions will join the battlefield:

Kingdoms equivalent to the main ones (20 lords, 3 cities):

  • Empire of Czaloca: advanced pre-Columbian faction, with stylized armored warriors (assets directly taken from a TES Morrowind inspired OSP pack :)
  • Kingdom of Quetzal: classic pre-Columbian faction, inspired by the Aztecs with jaguar warriors (melee), eagles (pikemen) and coyotes (archers)

capture factioneach new faction will have a complete troop tree


Small kingdoms (12 lords, 2 cities)

  • Tsarat of Vhonylor: Slavic faction, with enforcers (heavy hammerers) and hussars (fast medium-heavy cavalry)
  • Kingdom of Tigrayand: Sub-Saharan Africa inspired faction, with lion warriors (melee), elephant archers and camel riders
  • City-State of Trapegea: Greco-Roman inspired faction with Thorakites (heavy shield/sword/spear) and Amazons (mounted archers)

Minor Faction (8 lords, 1 city)

  • City-State of New Zendar: more classic European medieval faction, with armored warriors and heavy musketeers

The new factions will also have their own claimants who, just like in V2, will have a story to tell. Expect some historical or cultural nods ;) However, to add more variety to the game, these claimants will move away from the "legitimate claimant VS pragmatic reigning king" model: the legitimacy of some will be more fragile, and you will have one or two claimants that we could without too much risk call "villains".

capture pretendantgrand vizir2

more or less obvious nods for the new pretenders


Two notable relocations:

  • The Kingdom of Jumne will have the great frozen continent to the North (in accordance with what is said in the original game about them), their previous location in V2 will be shared between them and the new faction of the Tsarat of Vhonylor. (and they will of course be at war from the start)
  • The City-State of Su'undi is moved further south, opposite the Kingdom of Tigrayand, with whom relations will be tense. The former location of Su'undi has been revised and replaced by the City-State of Trapegea, which will not get along at all with Blackstone and the Czalocans.

Quality of life improvements:

  • 12 new NPC companions, among them a Dark Lord (the most powerful and expensive NPC) and several beginner adventurers, each with their own story.
  • More bards, book merchants, etc., present in taverns (you will have 10x more chances of encountering them in a tavern). Three "super-bards" named capable of teaching you everything (they are 3 references to known bards, you can try to guess which ones :p)
  • New mentors, less evolved than those implemented in V2 (who will still be there of course): they can increase each of the 4 attributes (strength/agility/intelligence/charisma) of your character (only) by 1 level in exchange for payment. These mentors will be in every new city of V3
  • New mercenaries: condottiere, ronin, eagle warrior, wandering knight
  • New bandits for the new continent: the cultists

In terms of assets used: Equipment: mainly the very good (and light!) items modeled by XMQC123 (nexus mod link), as well as some items from the Crusaders Way to Expiation mod

Scenes

  • Calradia with Zimbabwe scenes for the southern desert factions, to vary the scenes.
  • Tribal / Precolombian assets (by La Grandmaster) that you have probably already seen in other mods have been used for cities and villages.
  • Ettenrocal also produced new LSP castles on NexusMod, they have been added as well :)

Abandoned ideas, for which I have not enough time (but if anybody has, it can be great) :

  • Integrating scenes from The Last Days for Trapegea and Zendar, but I underestimated the scope of the task.
  • Creating a new environnement : the jungle ; for the new precolombian-inspired factions
  • adding even more factions : revamping Xothay and the clans with more China/Japan separated each other, adding Vietnamese/Malays, Amazons faction, bandits factions, northern and tribal clans...
  • additional OSP resource integration (more populated taverns, more people in the cities, decapitation...)
  • Trying to seriously enhance the Cornac and solve the collision issue

Feel free to join the discord to discuss, follow the development, or even contribute!

Sceners and Graphists are welcome, especially for the banners (I used Gekokujo ones for the Precolombian, but it can be really better) and all the new scenes (interior, exterior)

capture icone


It's a bit off-topic, but as you can see in this image, I have finally managed to properly integrate city map-icons. I was previously facing incomprehensible errors which I finally managed to understand and avoid: you just need to first declare the icon in the python map_icon file, then compile the code (without using anything!). Once the code is compiled, the icons can be used without any problem. This limit does not exist with equipment or troops, where I organized the development in large blocks touching indistinctly the script files, troops or others, and then do the compilation.

Xothay and the clans will have Gekokujo's map icons ; while Tigrayand, Czaloca and Quetzal will also have their own.

Chat GPT and Dall-E (Bing Image Creator) for Modders: Some Advice

Chat GPT and Dall-E (Bing Image Creator) for Modders: Some Advice

News 6 comments

Chat GPT and Dall-E (Bing Image Creator) for Modders: insights and practical tips. Have a quick view of the strengths, limitations, and practical advice...

[M&B WB] V2 for Calradia's Borderlands

[M&B WB] V2 for Calradia's Borderlands

News 9 comments

Here is a preview of the next version of Calradia's Borderlands : 7 new minor factions (so a total of 18 factions, plus the Dark Knights) , a bigger map...

Calradia's Borderlands - Update & The Mentors

Calradia's Borderlands - Update & The Mentors

News

The patch (1.05) will improve the following items (savegame compatible) : + Brighter Xothayi interiors + Possibility to select any banner on the menu...

Calradia's Borderlands - Introduction & Credits

Calradia's Borderlands - Introduction & Credits

Feature 1 comment

Introduction to the M&B Warband mod "Calradia's Borderlands" which aims to expand the native game and its worldmap.

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Calradia's Borderlands V3 : The New Worlds

Calradia's Borderlands V3 : The New Worlds

Full Version 30 comments

This is the fullversion of the V3 of Calradia's Borderlands, called "The New Worlds" :) Prepare to conquer the hugest Calradia ever :p

Calradia's Borderlands V2.05 - Patch/Fix

Calradia's Borderlands V2.05 - Patch/Fix

Patch 19 comments

Patch for the V2 of Calradia's Borderlands, Savegame compatible : less notification spam, culture choices improved (including Dark Knights as a reward...

Calradia's Borderlands V2 : The City-States

Calradia's Borderlands V2 : The City-States

Full Version 42 comments

Here is the new version of Calradia's Borderlands, with a even bigger worldmap and number of factions :)

Calradia Borderlands   v1.05   patch

Calradia Borderlands v1.05 patch

Patch 6 comments

Improvements, all savegame compatible : - Brighter Xothayi interiors : I felt the previous interiors (castle / tavern) far to dark , so I slightly updated...

Calradia Borderlands   1 02 fix

Calradia Borderlands 1 02 fix

Patch

Fix/Corrections : Northern/Braetynian names of elite troops Cornac Archer now have Horse Archery skills Replace the "troops.txt" file in your existing...

Calradia Borderlands v1

Calradia Borderlands v1

Full Version 6 comments

Calradia's Borderlands ! Based on Tocan's Calradia, it includes all its original features, plus : 5 new kingdoms, each one with its own culture _ An extended...

Comments  (0 - 10 of 219)
Crresg234
Crresg234 - - 3 comments

When I try to enter some cities, the game crashes.Will this be fixed in the next update? And what does this have to do with?

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DouwFR Creator
DouwFR - - 132 comments

as discussed previously, this issue can be avoided by selecting "Load textures on demand" in the launcher of the game, part "Video"
Thank you for pointing it !

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Yarkendar
Yarkendar - - 5 comments

Почему 3 версия весит меньше чем прошлые версии?

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DouwFR Creator
DouwFR - - 132 comments

according to google translate you ask why the V3 is smaller in Mbits than the V2. Simple : I have retrieved a lot of unused content (I learn how to mod as I do the code , and the V1/V2 were a bit messy with the OSP assets) , and I also retrieved the music previously integrated in V1/V2 as they were in mp3 format and the .ogg format is the norm for mount&blade; and gives better performances. You can easily download the old musics in the Goldenjoseph's link (given in the mod description) and integrate them in your mod by changing in the music.txt file the extension of the music from .ogg to mp3

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Ettenrocal
Ettenrocal - - 908 comments

Normally .wav or .mp3 is better perfomance because decompression of ogg format during game reduce performance. Ogg format is just to reduce size of the game but is not good for performance. Here the extract from this guy thread that i think you know: "5. Sounds

5.1 Compression format
Warband is known to have problems with sounds you have two things going on here.
The sound engine used is performing much better with WAV files. You only have OGG files, these will perform worse and crash the engine faster.. All short files should be WAV! Using WAV files might increase the overall filesize of the DLC but in the end you are going to profit from it.

It is a common misconception that OGG files are smaller. They are only smaller on disk. As soon as Warband starts up it will unpack all these OGG files and put them into memory. Your 6kb large OGG files will become 10mb."

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DouwFR Creator
DouwFR - - 132 comments

Well, I have to admit I did not research properly about mp3/ogg/wav and just read some comments about it (and yes, also thought the size on disk mattered for performance). Maybe going back again to mp3 should smooth performance of the V3. thank you :)

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Ettenrocal
Ettenrocal - - 908 comments

Happy to help, i have this in mind because of one of my ex colleagues from Deeds of Arms of Chivalry who is sound engineer explained me this in deep. I checked very fast few mods i have: a lot use .waw (TLD, Brytenwalda etc..) . I know cutting music off in Warband improve quite a lot perf but i never did benchmark. For what i know RAM is the most important for Warband.

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Guest
Guest - - 706,938 comments

is it possible to customize your own troop tree in this game? if yes can anyone tell me where

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DouwFR Creator
DouwFR - - 132 comments

no ; there are only custom troops with a predetermined tree ; and you can customize them by simply talk to them.

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Guest
Guest - - 706,938 comments

Is there a way to customise the custom troops?

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DouwFR Creator
DouwFR - - 132 comments

talk to them ;-)

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