This mod adds 5 new factions to the native game, each one with their particularities. Elephants, Gunpowder and Repeating Crossbows have been added. - Braetynian Kingdom : Brittany / Britain inspired, with fierce warriors like Heavy Knights, Berserkers and Saboteurs (GP) - Sudestrian Kingdom : Byzantine inspired, with the best Gunpowder Units (Musketeers, Harquebusiers), Cataphracts and Legionnaires - Empire of Xothay : Japan/China inspired, with Hatamotos (Elite Infantry with a Pistol), Samuraï and Chukonus (Repeating Crossbow) - Phoessanid Empire : India inspired, with Cornacs (Elephants), Meharists (Camels) and Harquebusiers (GP) - Jumne Realm : Nord's Northern Rivals, with Drengr (Heavy Elite Infantry) and the best light cavalry. This mod is based on Tocan's Calradia and consequently includes most of its elements, including the Dark Knights invasion (gunpowder advised ;-) )
The V2 will bring 7 minor factions to the battlefield : 3 city-states + 2 cities disputed by rival orders or clans.
I waited so long for a good mod that extends Calradia and It just poped up this year :D
To be honest I kinda feel that this peninsula with Su'undi and Cartalma looks a bit unnatural, but maybe I'm exaggerating.
Other changes to the map looks great. Can't wait to try it out :)
You will be able to try it this evening and weekend :)
Yes I understand your point about the southern peninsula : the further away from the center of the map we go, the coarser the outlines become. This is related to an initial limitation of the base game's map.
Big!
Hi, man, let me tell you about my findings. I moved down the vertexes of the big rock blocking the way to Asugan castle, and it worked. Just move them down under the ground, don't delete them, and that won't cause any loss of dimension.
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