New version available, with improvements & a new feature : the Mentors
Patch 1.05 content (savegame compatible):
- Brighter Xothayi interiors : I felt the previous interiors (castle / tavern) far to dark , so I slightly updated them with lights and some items
- Possibility to select any banner on the menu, and not the original game limitation : it took ages for me to understand how this thing works, but it's now OK : you can select any banner for your character, including the new ones.
- On the "Factions" Game menu, the new faction will have now their own pictures (feel free to modify them if you want) : it enhance the immersion in my opinion. The pictures are included in the archive and you can easily change them if you prefer anything else
- All the previous patch upgrades
New feature : the Mentors
I have added five new NPC to the game, they are mentors who can train you or one of your companions to increase one of the base attributes : Strength, Intelligence, Agility, Charisma.
This feature is partially save-state compatible : if you install the patch and continue a game, the mentors will have random appearances (more exactly, I think it's the appearance of the original game's tutorial merchants), but they will work correctly. I don't know if it occurs other errors or not, but the rest of the game seems to remain normal.
Each Mentor is in the tavern of a defined city from the new factions
They are 3 levels of training : 5000 denars for +1 in the attribute ; 12500 +3 ; 20000 +5
They can train you or one of your companions. It will demand few days, whatever your choice.
The 5 mentors are :
Alexander = Strength , in Renmae
Charles = Intelligence , in Konawa
Pallas = Agility , in Mavaru
Cesar = Charisma , in Nolverion
Harleen = Polyvalent , in Kharvik. Harleen will have only two possible training : +1 everywhere for 16000 denars, and +2 everywhere for 30000 denars.
Feel free to use the mentors or not, it's your choice :) If you want to install the last patch but without the mentors, you can copy the files of the patch but without the following : strings.txt, conversation.txt, dialog_states.txt, troops.txt, variables.txt, variables_uses.txt ;;; and use the troops.txt from the previous patch.