Expanded wars is for command and conquer generals: Zero Hour, it adds 3 new sides and 9 new generals, AND some interesting "Splinter" Factions while at least adding 1 or more thing to the other factions, Expanded Wars also adds destructive Ultra units to quickly change the favor of a battle into your hands upon reaching the final rank, but be cautious.. the enemy may do the same. :)
Remaining Full Releases:
Expanded Wars : Federation Rising
Expanded Wars : Tools Of Destruction Beta
Expanded Wars : Tools Of Destruction Final
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Current Open Editions :
Expanded Wars : RSA Returns Full
Expanded Wars : RSA Returns (V)1.1
Expanded Wars : RSA Returns (V)1.2
Expanded Wars : RSA Returns (P)1.2.5
Expanded Wars : RSA Returns (V)1.3 w/ 1.3.1
Expanded Wars : Federation Rising (V) 1.0
Expanded Wars : Federation Rising (P) 1.0.1, AKA : Expanded Wars : Federation Rising 1.1
Expanded Wars : Federation Rising (V) 1.2
Expanded Wars : Federation Rising (V) 1.3
Current Closed Edition :
Expanded Wars : Tools Of Destruction (Revision Release)
It's been a little over a year now, since I have last been able to do work on this mod due to my desktop computer going down.
Well, after some much needed work on it, I finally have access to it once more. So, I will be using my much more enhanced knowledge of C&C programming (from all of my work on the C&C 3 version) to enhance this one.
First off, expect a wave of balance updates to hit pretty much every faction, this should even everything out (except for of course, the domination army).
Secondly, bug fixes, I will be checking deeply into the reported problems and seeing what I can do about it.
Thirdly, how it will be released, after so many released, I think I have figured out how to get it into a more convenient compiled .BIG version, so it won't effect your actual game files if and when you choose to un-install the mod.
Anything else, I will just tag onto this news post when I find it necessary.
As for an ETA, that is always unknown until certain. Keep an eye out for now though, I'm looking forward to getting some much needed work done here.
I now have an official website. Feel free to check it out and register on the forums: www.phantomgamesdevelopment.com
With this version being uploaded, you can expect it out withing the next few days
Yeah, it's been a while for one of these, alas, we are slowly moving along to the end of the code process.
Hey, remember those things that were marked "Next Release". Well, It's time to clarify some things.
Adds the second GFA General, and fixes many bugs, No Previous Versions Required
Sorry about that if you prefer to grab the mod here. The one at filefront is the EXACT same file here, so yeah, don't mistake it for another or don't...
Fixes the error in Expanded Wars: Federation Rising 1.0. You need The previous version in order to run this.
The final army of Expanded wars 1 is complete. This adds the Base GFA Faction, Fixes the annoying 1.3.1 Bug, and adds something special, see the installer...
Expanded Wars RSA Returns 1.3 adds the last RSA General to the war. Expanded Wars RSA Returns 1.3.1 Fixes two exploits found in the weather general.
This is a Pre-Release to the final version of Expanded Wars RSA Returns. It fixes a few unfound errors after releasing RSA Returns 1.2 and adds a few...
too bad its Dead
when will be there new factions available for Challenge? I want challenge between Vader and Tao ;)
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hey how do i get this off cause i never installed it. I was updating zero hour to 1.04 to get shockwave but every time I update it it already has this mod installed but I never installed it.... so help please
sigh
Installation instructions
Step 1: MAKE A COPY OF YOUR ZH MAIN FOLDER then put it somewhere.
Step 2: unzip the file archive
Step 3: copy/paste the relevant files in the ZH folder you copied.
Step 4: use .exe file to play.
UNINSTALL INSTRUCTIONS
Step 1: DELETE the modded file. and everything in it EXCEPT the .exe file. DO NOT DELETE THE .EXE!!!!! DONT!!!
Step 2: remember the copy of the ZH original you made earlier? copy all files from there (EXCEPT THE .exe) and paste into the ZH main folder.
simplistic. answer your q?
wish the new factions could build anything :'(
Dead ?
Please post any bugs or errors you need me to fix. I would like to have a release out sometime this week.
I'm quite surprised. I finally got my desktop running again (computer I run this mod from. I'm going to try to get a new version out.
i can not uninstall this mod!!!! please help me!!!!
I'll try to get this resolved in my next release, but as mentioned many times in the past, you will unfortunately need to get a fresh copy installed. The way I had to do the coding/art files for this mod effected the game files themselves, because I had no knowledge at the time of the .big file compilation
"Sigh".