Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.
Can't believe I forgot to leave a review - it's been a while since I played this, but I loved what I saw. Sure, the zombie models aren't the most original, and the game is kinda easy and simplistic (some very solid, clever puzzles, actually,) but I was drawn in by the fairly interesting story and quality voice work. Eager to see where you go with this!
Finally got around to playing this.
Great atmosphere, but that's really all this had.
The zombies were not at all threatening, and they only legitimately scared me once and that was when they first popped up.
The only other highlight of me playing this was the last sequence. It was an extremely large and bizarre difficulty jump and I very-much do not look forward to stuff like that in the future parts. Not saying the fighting was bad, but it was just the ridiculous difficulty. The majority of the time spent on this was on that last part. It was extremely frustrating.
I do like where the story is going, though. I look forward to that at least.
All-in-all, this is definitely worth playing, if you can excuse that difficult jump (I BARELY can). But it certainly needs more polish and probably some balance tuning.
+Intro was very well put to together, if starts out so promising to its a shame to see how predictably the whole thing goes afterwards.
-Story is a rather bland generic zombie island one that can be explained in a few sentences.
-Gameplay is very bland. It has nothing going for it, it doesn't have any real survival element, it doesn't have any challenge as the zombies are easy to kill and always come one at a time except in one circumstance. When they do somehow get close to you, getting hit with one swipe is so flimsy your health barely feels.
The creators either need to take a few pages from No More Room in Hell (survival elements) or atleast throw lots of zombies at us (L4D), because they don't have the advantage of a sandbox for emergent gameplay (State of Decay).
-Horror or lack there of. When a zombie shows up its no big deal, there's no special sounds of scripts of zombies doing anything but standing there, no use of lighting or anything like that to give us horror.
I have never stared at a lens flare that long, the shader work going on here is amazing. Biggest annoyances are every physics-based jumping bit, the stupidly large amount of zombies just after the treehouse, the objective marker, the ****-weak sounding gun (it sounds like air!), and the lack of clear indication if you're supposed to stand still or run when meeting mr shooty.
Apart from that, I love pretty much all the shaders going on, however the sound quality is a bit low, when people talk it sounds like an audio clip is just being played instead of someone talking.
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Halflife 2 engine is looking old, but the developer did well combining all the assets. So a really nice looking mod for a very old game.
As for the gameplay it lacked tension and seemed like a linear walking simulator. While the blue shirt and gold shirt enemies just made me think of Kirk and Spock all the time. Nice try better luck next time Devs.