Estranged, the story of a lone fisherman, stranded on a mysterious island during a violent storm. Explore rich environments and meet the curious inhabitants of the island as you find a way back to the mainland.
Modification looks great, the atmosphere is just great, the story is fascinating, I can not wait to continue!
This is another mod in the category of those in "Continuing Development", because here in this release we have the first official delivery called Estranged, Act 1. Now, if that is a good thing well I really don't know. I mean, as a pure mod gamer, I prefer a mod to be delivered as a whole instead of parts, although I know there are some very, very ambitious projects, as Underhell mod, which their only way is to release in parts rather than a whole. With the case of this mod, I guess the job into it is great and huge as in most of those Total conversion mods, but I would have better preferred to wait to see this mod launched as a whole, why? Well because here in this Act 1 I found things I liked but others I frankly didn't like at all.
First, the pros are the quite immersive story around this mysterious island and the whole secrets, the gameplay and story tell is quite linear, a thing that I prefer rather than those cut scenes-cinematic mods like Underhell, also the dynamic "search things such as keycards or so" and "go there and press the button" are not overused, like in Underhell, again that's another nice touch.
Now the cons, or things I didn't like at all, but nevertheless can be improved are, the hectic combat and absolutely stupid weapon system used in the gameplay, I just did not like the formula, many zombies in one part, too few in others, plus be able to carry just 1 weapon which is melee in almost a big amount of time during the maps, I just allow the player to use more than 3 weapons and, please correct that terrible enemy imbalance in the whole mod. Also the zooming use is pretty weird, very annoying in some times I'd rather prefer to use the old reliable "Z" key to do that instead of the scroll-wheel in the mouse, also there is an imbalance regarding to lighting in the maps, as dark areas are way too dark and lightened areas are way too enlightened.
Overall, this is a nice mod to play is fun and bad points can be corrected in the future.
This is the best Source Mod and any kind of Mod I have ever played in my entire life. It even beats Black Mesa: Source in my opinion.
Absolutely ridiculous design with a large collection of numerous errors, sometimes resulting in a required re-start.
The narrative is simplistic and presents some hilariously dull dialog. No interesting narrative characteristics.
Environment design is twice as simple and also features its own design flaws. Also reminds me of the 2001 title 'Crash Bandicoot: The Wrath of Cortex'
the mod was one best hl2 y played needs the act 2 to be much better
It felt short, but also worth it to take the time to play it, definitely a pleasing experience that leaves me excited for more.
it seems that we have a topper right here
that is what most people want from developers like these guys that design a very well done map and textures though
The mod evokes memories from Get a Life in terms of the lighting and the premise of the story.
Gameplay was pretty solid, scarcity of bullets in the beginning made fights more tense for me. Puzzles may have been overly simplistic.
Voiceacting is amazing in this mod, quite a rarity these days.
Mapping displays variation in effort, some areas are simple rectangular hallways whereas others are highly detailed cliff-faces.
Overall, a nice short adventure on the source engine with a lack-luster ending.
Excellent mod. I particularly liked the varied gameplay, additional graphical features and environment design. One of my favourite mods, and a mod I will be replaying again.
a great note for a great mod, :D , .. ..
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