Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Enhanced 4X Development Beta Thread||Post Reply|
|Jun 10 2013, 1:44am Anchor|
Ever want to play a bigger part in the development of the Enhanced 4X mod? Now you can! I've started to backup my work on the mod using Git, which will allow anyone to download the latest playable versions of the mod I'm working on that might not be ready for release.
What is Git/Github?
Git is an Open Source version control system. Basically it keeps track of and back up every change in a project, allowing programmers to better recover from bad code, accidental deletion, and working together with multiple developers.
Github is a website that stores git projects, called repositories on the web. It is the site you'll be going to download the betas.
How can I download the development betas?
First, go to the github repository site.
If you know how to use git already, it will be a bit easier if you simply use git to download the repository directly to the mod folder. If you don't just hit the "Zip" button near the top of the page. This will download a .zip file of the beta, which can be extracted to your mod folder like normal (just watch out for that extra folder when you unzip it). Enable the mod in game and you should be ready to play.
What sort of issues should I report?
To be clear, these builds are definitely betas. There will be placeholder art assets, probably some unnoticed bugs and badly balanced initial values. In addition these file are still in text format, which will reduce game performance somewhat. Anything else though is fair game.
To report a bug or issue from the beta.
How often will the betas be updated?
I will post in this thread whenever a new beta is available, so just keep an eye on it if you want to always be up to date. This is one place where knowing how to use git will come in handy though. Just downloading the zip file will force you to download a few hundred MB even for some minor changes. With Git, you can just pull from the repository and it will only download files that were changed. See the parts on installing and pulling from a repository here, and if I can find a better tutorial I'll put it up.
These releases are strictly beta versions, and as such I can not promise that they will behave smoothly, nor can I guarantee support in using the said betas, git or github. Use at your own risk, I will not be liable to any time you may waste in trying to get them running if you encounter difficulties.
*You may of course still ask for help here, I just can't promise I can fix your issue since these are not standard versions.
|Jun 10 2013, 2:37am Anchor|
|Jun 10 2013, 4:24am Anchor|
|Jun 10 2013, 2:16pm Anchor|
Edited by: emowomble
|Jun 10 2013, 2:32pm Anchor|
You can do whatever you want on your local branch. I don't think it's possible for anyone else to push to the repository but don't try.
|Jun 11 2013, 2:32am Anchor|
The game seemed to have a "runtime" error not sure what caused it as I have never had Sins do that before, the game just kinda froze for no reason, also have the directional shields mod installed with it. I was also running at that exact second at 8x play. I can send you the save if you want it.
|Jun 11 2013, 1:25pm Anchor|
Yeah, if the same thing happens at the same point when you reload the save, please send it to me.
Does the shield mod do anything but modify the shield shader?
|Jun 11 2013, 2:57pm Anchor|
No, shield mod does not, I will see if it does it again.
Well the game didn't crash at the same point but the game did eventually crash, no reason this time it just shut down, also on a side note when autocannons fire there is a white rectangle from their firing point. How do you want me to send you the save?
|Jun 12 2013, 12:49am Anchor|
Just upload it to dropbox or sendspace or something, and post it here or PM the link to me.
What unit's autocannons? Sometimes the white rectangles appear when the particle effects failed to load, usually because your GPU is too busy.
|Jun 19 2013, 5:22am Anchor|
Well, it was sods law that I downloaded the E4X mod 3 days after I picked up the DLC. Was exited to run it, but that's not gonna happen, so I'll do some beta testing instead.
|Jun 19 2013, 10:46pm Anchor|
Cool! And I think I'll have the new update done soon.
Well the 1.6 official update was pushed to the Repository a few hours ago, though I've also submitted it to Moddb as well, just waiting for it to be Authorized. The Moddb one will probably run a little better since it is in the smaller binary format, so I'd wait on that.
Version 1.601 has been uploaded to Github.
A minor update with some new pirate stuff and bugfixes has been put up on github.
|Jun 28 2015, 2:40am Anchor|
Damn, do I want to feel bad for necroing a 2 year topic?
|Jun 28 2015, 1:45pm Anchor|
Not at all. This topic is still valid. The github is still there and you are free to use it if you like. However most of my modding time these days goes to the Star Wars: Interregnum add on to E4X, so there haven't been a lot of updates. However, there are some bug fixes and AI updates that will be released soon in E4X v1.75 that will be released along with Interregnum Alpha 3.
After that, E4X might get some new map and skybox/visual updates, so those will likely hit the github well before the official version is released.
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