HEROIC Studios presents an immersive, cinematic, and enjoyable take on the Galactic Civil War. Reimagined galactic campaigns, new units, photo-realistic models and textures, more planets, diverse and higher quality music, overhauled balance and mechanics, and additional lore in ECM keep this classic Star Wars game feeling unique and remarkable in 2024.

Report RSS Elite's Conflict Mod: Update Eight - 09/01/2017

Elite's Conflict Mod v1.2 upcoming release! HEROIC Studios is proud to bring you the biggest update this mod has ever seen. New models and textures for all of the Imperial and Rebel fleets as well as the in-development Corporate Sector Authority. As always, there are new maps, units, music, and so much more! We hope you are as excited as we are! See you in the game.

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  • Empire at War: Forces of Corruption UPDATE!?!
    • This morning, only a few minutes ago, Star Wars: Empire at War: Forces of Corruption received a 10.6mb update that has fixed some game issues and restored balance to the force by once again supporting multiplayer game play for Empire at War and the Forces of Corruption games.
    • I know our team is thrilled to hear this fantastic news! I want to thank everyone in the mod community, we've made this happen. It's nearly unheard of to bring a games multiplayer back from the dead and we've done it! We also want to thank Mod DB, Petroglyph, Steam, Lucasarts, and Disney for allowing this to happen and for acknowledging our great community and the hard work every mod team has put into this game.
  • Developers Note
    • We would like to welcome CNKommander to the team! He will be assisting with game development going forward!
  • Elite's Conflict Mod: v1.2 Gamma Information
    • Elite's Conflict Mod v1.2 is nearly here! Our team is hard at work creating a fun mod that will keep you up at night and wanting to play the game. We hope you have enjoyed the previous releases and that you look forward to our next update, just as we do.
    • Below is a list of the current fleet for each faction, these are semi-finalized for the v1.2 release:
      • Galactic Empire
        • TIE/LN Fighter Squadron
        • TIE Bomber Squadron
        • TIE/IN Interceptor Squadron
        • TIE/ph Phantom Squadron
        • TIE-d Defender Squadron
        • Tartan I-class Patrol Cruiser
        • Carrack-class Light Cruiser
        • Victory II-class Frigate
        • Tartan II-class Patrol Frigate
        • Arquitens-class Light Cruiser
        • Vindicator-class Heavy Cruiser
        • Interdictor-class Medium Frigate
        • Acclamator II-class Assault Ship
        • Victory I-class Star Destroyer
        • Victory II-class Star Destroyer
        • Venator-class Star Destroyer
        • Imperial I-class Star Destroyer
        • Imperial II-class Star Destroyer
        • Executor-class Star Destroyer
      • Rebel Alliance
        • T65-B X-wing Squadron
        • BTL-A4 Y-wing Squadron
        • RZ-1 A-wing Squadron
        • A/SF-01 B-wing Squadron
        • Prototype E-wing Squadron
        • DP20 Corellian Gunship
        • CR90 Corellian Corvette
        • DP37 Corellian Heavy Gunship
        • CR100 Corellian Destroyer
        • Hammerhead-class Corvette
        • EF76 Nebulon-B Escort Frigate
        • Quasar Fire-class Carrier Frigate
        • Mk. II Assault Frigate
        • MC30c Assault Frigate
        • EF78 Nebulon-C Battle Cruiser
        • Venator-class Star Destroyer
        • MC80 Liberty-class Star Cruiser
        • MC80 Wingless-class Star Cruiser
        • MC80 Home One-class Star Cruiser
      • Corporate Sector Authority (Pre-Alpha Build)
        • Tie Scout Squadron
        • Z-95 Squadron
        • Pirate Fighters
        • Starviper Fighter Squadron
        • Skipray Blastboat Squadron
        • Crusader-class Gunship
        • IPV-1 Patrol Craft
        • Broadside Cruiser
        • Marauder Cruiser
        • Interceptor IV Frigate
        • Vengeance-class Frigate
        • Aggressor-class Star Destroyer
        • Keldabe-class Battleship
        • CSA Victory I-class Star Destroyer
        • Venator-class Star Destroyer
        • CSA Imperial I-class Star Destroyer
  • Elite's Conflict Mod v1.2 Release Date Information
    • HEROIC Studios is planning on releasing v1.2 within the next month. After the release, we would like to get as much feedback as possible and release a v1.2.5 with a few new features, fixes, and anything else the community wants to see.
  • New Forums
    • The Elite's Conflict Mod page now has forums where suggestions, issues, and questions can all be submitted. We hope this will help with community-developer communication.
  • Screenshots (everyone's favorite part)
    • Remastered Victory II-class Star Destroyer (available in v1.3)
    • Hammerhead-class Corvette
    • The Downfall - Director Orson Krennic
    • Rebel Fleet (Venator, Mk. II, DP37, CR90)

Victory II-class Star Destroyer

Hammerhead-class Corvette

The Downfall - Director Orson Krennic

Rebel Fleet

  • Like What You See...? Elite's Conflict Mod

Thank you for reading and have a nice day!

HEROIC Studios

Post comment Comments
Mighty_Lizard_King
Mighty_Lizard_King - - 160 comments

I'm still so surprised by Disney and Petro, what an incredibly awesome thing to do!Just.. wow!

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steddy96
steddy96 - - 315 comments

When this update will be available to the download? Because I'd want so much to crash the Imperial ships

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steddy96
steddy96 - - 315 comments

Before that I forget it, Steam has enabled the workshop for Star Wars EaW FoC

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TK-14
TK-14 - - 98 comments

Are you guys eventually going to be putting the mod on the workshop?

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{HEROIC}Elite Author
{HEROIC}Elite - - 808 comments

TK-14,

It is currently on there and the only other so far is Thrawns Revenge. However there are a lot of issues still with mod uploading to the workshop for Empire at War and we are all trying to figure it out.

{HEROIC}Elite

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graywolf126
graywolf126 - - 37 comments

I've tried a couple of mods. Both Subscribed from workshop and self downloaded and have had no issues so far.
Things to remember:
-Remove the Mod launch options from Properties-Set Launch Options
-Remember that mods that change the base game data folder will still cause issues for the regular game or other mods.
-Make sure and let the mod finish downloading all the way before trying to play.
Probably other things, these are what first poped into mind.

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CabeoC
CabeoC - - 110 comments

Helpful tips. Thanks! I'm still trying to get mods to work on it from the Workshop. :-|

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KingRex0830
KingRex0830 - - 127 comments

Disney did what now? Resurrect a game that was dead for ten years? Now, I don't know about you guys, but... I think this hints to either an Empire at War sequel or reboot. Or maybe they will remaster it? Now, it still could mean nothing, but I still think it hints to something at least.

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nilpit
nilpit - - 34 comments

I really think that won't happen, because currently and for the next years EA has the exclusive Star Wars license, EA and RTS Games ? Nope not gonna happen, thats really sad...

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CabeoC
CabeoC - - 110 comments

What about Command & Conquer? C&C is one of the best RTS franchises ever. It and Starcraft basically defined RTS games. EA eventually shut it down, though. šŸ˜­

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VitaminK
VitaminK - - 588 comments

Oh my...

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TheVidmaster
TheVidmaster - - 623 comments

remember the GOG Release yes :-) ?

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{HEROIC}Elite Author
{HEROIC}Elite - - 808 comments

TheVidmaster,

We should have a working version for the GOG users as well. I don't think the new multiplayer updates are available though.

{HEROIC}Elite

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CabeoC
CabeoC - - 110 comments

Looks awesome! Is it available on the Steam Workshop, or should I just download it from here?

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{HEROIC}Doci
{HEROIC}Doci - - 1,848 comments

That is the outdated version the new version will arrive at octobre :)

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CabeoC
CabeoC - - 110 comments

Okay. Thanks! Do you know if the latest version of the mod here works with the Steam version of the game?

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{HEROIC}Doci
{HEROIC}Doci - - 1,848 comments

It should :)

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qor
qor - - 6 comments

Do you have a posted date of when the release will be?

I have been playing this game for three years now, and I would say this mod really does what few fail to do, my only complaint would be random spelling errors, but I would be willing to fix any.

I like this mod a lot.
It revolutionises the game and breaths relevance and longevity into the game

I had a question pertaining to the lack of the Consortium, will the villains, ships, and the vehicles also be phased out or added to the rebels or to the natives of certain planets? Like if some neutral planets have their own native defenses?

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qor
qor - - 6 comments

One other question, I love the game FTL, is it possible that certain ships, or units could be bought or upgraded to be on the surface of ships, like R2 units who crawl around the surface of a ship and repair 'slowly'(Based on unit quantity.). I think it would add a level of complexity for micro-managing small fleets against enormous odds if you had some R2 units or other droids be assigned to ships to repair them passively or actively.

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