In this group, I'll be making new models and converting models from Eve Online, Command and Conquer 3, and 4, Sins Of A Solar Empire, and many more games. Fill free to discuss some new model ideals and textures, and make request. I'll only do request when I'm not working on a model. Currently I am looking for someone who can texture, and someone who can do animations. I can do animations, but I'm not really good at it.

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Machariel
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A Jump in Progress!
Star Wars: Empire at War: Forces of Corruption

A Jump in Progress!

Oct 4, 2012 A Galaxy Divided: The Clone Wars News 8 comments

Yes! We made a giant leap in progress. Read this news article to find out more!

Resquests for help
Star Wars: Empire at War: Forces of Corruption

Resquests for help

Sep 20, 2012 A Galaxy Divided: The Clone Wars News 0 comments

Ok, school has been getting the best of me and some other team members (alongside work for some members), so progress is a bit slow right now. However...

Mod Update 4
Star Wars: Empire at War: Forces of Corruption

Mod Update 4

Sep 5, 2012 A Galaxy Divided: The Clone Wars News 25 comments

Hey all! Time for a new update to get you guys excited for the mod :) Don't worry we may not have many updates, but we are working slowly.

Update #3
Star Wars: Empire At War

Update #3

Apr 11, 2012 Star Wars: Empire At War News 1 comment

Clones are fixed! And I need a few people who can do some jobs!

We are back....
Star Wars: Empire At War

We are back....

Mar 7, 2012 Star Wars: Empire At War News 1 comment

Sorry Guys but I'm back :P So sad I know It is very very sad!

Post comment Comments  (0 - 10 of 14)
Tiberium_Exposure
Tiberium_Exposure Oct 27 2013, 12:16am says:

Im just wondering one things. sure new units is great and inspiring to see all kinds of plethora of units. new maps is great and being able to use all new and exciting abilities is fun too. but i really gotta ask, when is someone going to finally release a mod for Star Wars Empire at War: Forces of Corruption, that adds more player slots and additional teams to fight? sure its fun to have mirror mode fighting empire vs empire. but having 3-way brawls just wont cut it anymore. newer games allow for anywhere from 4-10 separate opponents to face off, and this game is kinda behind choking on dust and ashes. if a mod or even an XML could be created that would allow for more players and/or teams to operate on maps, it would be an almighty improvement on a scale that would open up a multiverse number of doors for the next generation of the modding community to use. so i ask anyone and everyone to at least consider attempting such an endeavor.

+1 vote     reply to comment
Captain-Rex(501st)
Captain-Rex(501st) Sep 28 2012, 10:25am says:

I will make a new foc mod more info on may profile

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Jul 11 2012, 11:03am says:

I am glad to report that Triumph of the Hierarchy now has all the full-time positions filled as necessary, but I would like to know if anyone is able to help me with fixing the turret data on a unit. I've been able to do it before, but the rigging of this specific model is proving difficult to work with.

+1 vote     reply to comment
CHK_Shepard_9
CHK_Shepard_9 Jul 13 2012, 12:00pm replied:

Is it the model it self, or the coding your having trouble with?

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Jul 13 2012, 1:14pm replied:

Well, I don't really know. To the extent of my knowledge, the coding for the turret is correct. Does a model require a MuzzleA_00 bone for a turret to fire? I have a turret and barrel bone, but their is no muzzle bone.

+1 vote     reply to comment
CHK_Shepard_9
CHK_Shepard_9 Jul 14 2012, 12:04pm replied:

Well if your using a Dual turret then you need make a MuzzleA_00, MuzzleB_00 muzzle bone. Link the Muzzle bones to the barrel bone, and then link the barrel bone to turret bone. The turret bone moves the entire turret left to right, while the barrel bone moves the barrels up and done and the Muzzle bones is what it fires from.

+2 votes     reply to comment
jawnkwan
jawnkwan Mar 13 2012, 3:34am says:

Hello out there. If you or anyone here has interest, I am in dire need of a modeler and or rigger. I am making a mod for the original EAW called Full Mod. It is a full conversion, rewriting scripts to change the function for a far more realistic experience. It is the Beta 2 phase, and a new map update is coming out soon. I hope to have at least the Star destroyers remodeled but I am doing this mostly on my own with a few contributions here and there. Anyone who contributes will have a place in the final credits.
Thanks.

Area: Moddb.com

+1 vote     reply to comment
HammBoyTheDestroyer
HammBoyTheDestroyer Feb 3 2012, 7:27pm says:

Hello! We at Triumph Studios are in need of a model rigger for the continuation of our mod, Triumph of the Hierarchy, and we would also like a full-time texture artist who is not busy with any other mods. If you are able and willing to help, please send me a message or send an e-mail to hammboythedestroyer@gmail.com. Thanks!

+1 vote     reply to comment
CHK_Shepard_9
CHK_Shepard_9 Feb 6 2012, 8:48am replied:

I'm actually about to start on a new mod with a buddy of mine. It's gonna be a really big mod, so a lot of time will be put into this mod. We also have a couple of other mods we will be working on after this one is done.

+1 vote     reply to comment
CHK_Shepard_9
CHK_Shepard_9 Feb 6 2012, 8:54am replied:

Darish Vol has been lost, since the Feds shut done Megaupload, I'll have to redo him when I get the chance. As for now, sorry he is unavailable for the time being.

+1 vote     reply to comment
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