Elite's Conflict Mod v1.3.0! This is the most up-to-date version and this download is available through the Steam Workshop! Please enjoy and thank you for all of the support and help. We look forward to working on ECM v1.3.x and v1.4.
Thank you all and enjoy Elite's Conflict Mod! This download is also available through the Steam Workshop!
Elite's Conflict Mod v1.3.0! This is the most up-to-date version. Please enjoy and thank you for all of the support and help.
A changelog is posted below:
ECM v1.3.0 (03.25.2021 Release):
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- All ships for both factions (Rebel/Empire) that were cut for the v1.2 Demo #2 have been re-added
- Updated the Quasar Fire model
- Added HD planet textures
- Added new planets and redid a lot of coding with the planets, adjusted all of their locations and trade-routes.
Final corrections may be needed, Will be addressed in 1.3.x patches
- Planet populations now fall into 5 categories: Barren (10), Colonial (25), Civilized (50), Industrialized (70), and Capital (100).
- New GC layout with updated galactic background
- New icons for most of the ships
- Rewrote Damage vs Armor matrix table, further adjustments may be needed
- Removed Magic unit spawns for AI, should solve capital ship spam
- Adjusted space unit population values
- Adjusted Fighter/Bomber loadouts to more balanced amounts
- Skirmish balance pass
- Empire starts with TIE Fighters instead of TIE Interceptors
- Upgrades are now separate from the Unit queue
- disabled AI heroes for Training Protocol GC
- Reworked difficulty settings to make the game a bit easier and more fun for beginner players
- Redid classes/ranks data
- Edited Rebel Ground Tournament Arena values to make stronger
Bug Fixes/Stability Improvements:
- Fixed lots of internal errors
- Fixed Acclamator model that had no hardpoints
- Fixed a crash when invading a Pirate owned planet
- Neutral Pirate faction fixed and properly working
- Corrected unit affiliation inconsistencies and buggy behavior
- Fixed a bug with the Rebel Steal Tech screen where there was a duplicate CR90 entry
- Victory 2 SD hardpoint issues fixed
**KNOWN ISSUES**
- Balancing may still need adjustments
- AI still needs to be edited, will be a lengthy process to address
- Trade Routes may be broken for a couple of planets
Again, thank you to everyone who has supported us through reviews, feedback, and interest. You are what keeps us going!
HEROIC Studios
QUICK UPDATE: The download file has just been updated. Please let us know if everything works for you and what you think of the mod! :)
{HEROIC}Elite
Steam version updating soon?
Working on it. We are having some issues getting it to update properly.
{HEROIC}Elite
By all means, do your best, I look forward to losing all of tonights sleep playing this new version :P
Buen trabajo
THE MOD HAS BEEN SUCCESSFULLY UPLOADED TO STEAM! :)
{HEROIC}Elite
I have installed the mod but do not work. I clicked the modlauncher and the default game opens :(
Doni8,
We are working on a solution right now. The Steam version is up and running.
I'll contact when it is corrected.
{HEROIC}Elite
Ok man thanks!
make sure you have the folder extracted right. Make sure the structure is ECM_v1.3 -> Data. You may need to rename the folder to include the underscore
Thank you very much! The mod works now!
MOD DB FILE UPDATED AGAIN! Hopefully this fixes the prior issues with the download.
{HEROIC}Elite
Good update! Here some mistakes:
1- Star Destroyer MkI have octuple laser cannons instead of double
2- The triple laser cannons shot two laser instead of three (MC Home One for example)
3- The Tartan II have a vanilla model
4- Some skirmish maps are unplayable for me. I can not make 1vs1 for example
Things I would love to see:
1- Space stations with better models
2- Hero ships and fighters with updated models
3- I do not like so much the music. I would love to hear Parjai (Republic Commando)
Appreciate the feedback! As for the mistakes,
1. That is because we, for some weird reason, dont have a proper ISD 1 model.
2. I will investigate, probably a wrong projectile being used.
3. Intended, for now
4. I will look into this. I am planning on updating Multiplayer as part of the 1.3.x patches
Thanks! Oh! I forgot it! Can they put the Acclamator for Skirmish?
Yes I will do that for 1.3.1. That was a bit of an oversight by me.
ECM v1.3 victory II sd have ION turrets only right side hull. How to repair?
how do i install?
Will the mod be installed on a pirate?