V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS [WIP] Fake volumetric light #2 (view original)
[WIP] Fake volumetric light #2
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Hegel
Hegel - - 351 comments

Hi, some pretty amazing work here! Have you changed the DOF variables in the last three pics u uploaded, or are you using the default settings as in 2.0 CTP?

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Meltac Author
Meltac - - 1,140 comments

Thanks. I've been playing a bit with the DDoF settings, so they might be different from the CTP's defaults. The algorithm didn't change, though.

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CzechDeath
CzechDeath - - 1,527 comments

the lightshafts from the light are greyish - it does look odd, like some kind of smoke =/ It probably needs to be white or in fillbright color of the light>

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Meltac Author
Meltac - - 1,140 comments

The light is white, but it might look greyish as blended against the background. Also, IMHO the look of "some kind of smoke" would be welcome anyway in that underground area. I agree that the light shaft might need fine tuning but I'm not sure if it's the color that needs to be refined (altough not sure what else would be).

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Hegel
Hegel - - 351 comments

Thanks for your last reply. One further thing - are u using vanilla textures?

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Meltac Author
Meltac - - 1,140 comments

Yep, all but shaders plain vanilla here :)

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