V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
It emulates ("fakes") real volumetric / visible light by illuminating certain areas of the 2D screen image, as seen in this and the previous three screenshots. The effect is fake because it's not real lighting being applied but a simple post effect.
Looking good! Is these a way to blend them a little more? (IDK if what I mean is a freshnel effect near the edges or not)
Normal color blending here, nothing fancy. The JPEG compression might trick the viewers eye, though.
How old is this engine now?
It's good to see that people are still doing work of the highest calibre,
# Making X-ray shine
About eleven years, if I'm not mistaken. Yep, we're trying to max out the old lady X-Ray :)
What makes this "fake" exactly?
It emulates ("fakes") real volumetric / visible light by illuminating certain areas of the 2D screen image, as seen in this and the previous three screenshots. The effect is fake because it's not real lighting being applied but a simple post effect.
When this will be released? :)
No release date yet, sorry. Maybe will be part of DS3 :)