V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS [WIP] Fake volumetric light #3 (view original)
[WIP] Fake volumetric light #3
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Lоnerboner
Lоnerboner - - 8,303 comments

Looking good! Is these a way to blend them a little more? (IDK if what I mean is a freshnel effect near the edges or not)

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Meltac Author
Meltac - - 1,140 comments

Normal color blending here, nothing fancy. The JPEG compression might trick the viewers eye, though.

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D.M.E
D.M.E - - 4,446 comments

How old is this engine now?

It's good to see that people are still doing work of the highest calibre,

# Making X-ray shine

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Meltac Author
Meltac - - 1,140 comments

About eleven years, if I'm not mistaken. Yep, we're trying to max out the old lady X-Ray :)

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Strogglet15
Strogglet15 - - 1,327 comments

What makes this "fake" exactly?

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Meltac Author
Meltac - - 1,140 comments

It emulates ("fakes") real volumetric / visible light by illuminating certain areas of the 2D screen image, as seen in this and the previous three screenshots. The effect is fake because it's not real lighting being applied but a simple post effect.

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Nivo
Nivo - - 22 comments

When this will be released? :)

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Meltac Author
Meltac - - 1,140 comments

No release date yet, sorry. Maybe will be part of DS3 :)

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