V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Another WIP, continuation of the volumetric lights as seen in the previous screens: Spot lighting improved by adding directional light. Again, a little fake because "not done as one usually would", and also completely unrefined in the current stage - but you'll get the idea ;)
Oh, and yes, this will be part of DS3 and not released any earlier, sorry.
Looks splendid mate. Honestly a great improvement.
Thanks. It will take me time to refine things, though.
Looks good but bright.
Do you think it might detract at all from the creepy atmosphere?
I've overtuned brightness here in order to pronounce the difference to vanilla. Will be adjustable by the user. The same goes for maintaining the atmosphere:
fine tuning will be the key :)