V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.
This could be for when you are at a critical blood loss level?
Indeed, thanks for the suggestion!
Vignetting!? Awesomely done man! :D
Correct, it's a vignette filter. Quite simply stuff, TBH.
This is really the graphic of SoC on this picture ? Whoo...
Yes, with some test shader applied.
Nevermind.
инжекторные шейдеры?
english please!?