This total conversion intends to bring the Nintendo experience from 1997 to your PC. Created by Fox, Hendricks266 and Nukey. Special thanks to HellFire and SomeThingEviL.

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Thankfully, some guys out there — Daedolon, Hendricks266, Nukey and oasiz — managed to extract the map files from Duke Nukem: Total Meltdown CD-ROM. So for the last couple of days I have been working on putting things together for making this avaiable as an Eduke32 mod in the future.

v0.9 released

v0.9 released

News 3 comments

Not everything is how I wanted, but I am tired of delaying...

New screenshots

New screenshots

News 2 comments

I just upload some new screenshots. I don't really care much about updates on this site, do I?

RSS Files
PSX Music Pack (for v0.9.3)

PSX Music Pack (for v0.9.3)

Music

Add-on for Duke Nukem 64 Mod with music from Duke Nukem: Total Meltdown for PSX composed by Mark 'TDK' Knight.

Duke Nukem 64 Mod - v0.9.3

Duke Nukem 64 Mod - v0.9.3

Full Version 18 comments

Major updates: - Rough Classic mode support for portable devices. - Accurate ambient light. - SMGs auto-aim is now consistent with Eduke32 logic. - Main...

Duke Nukem 64 Mod - v0.9.2

Duke Nukem 64 Mod - v0.9.2

Full Version 9 comments

Small update and some bug fixes, nothing worth explaining. Setup Instructions Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition...

Duke Nukem 64 Mod - v0.9.1

Duke Nukem 64 Mod - v0.9.1

Full Version

Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. A copy of...

Duke Nukem 64 Mod - PSX Music Pack

Duke Nukem 64 Mod - PSX Music Pack

Music 1 comment

All songs as we have seen in the DN64 levels. Ah the memories. (PS: This description was added by a Mod DB manager, I know it doesn't make sense.)

Duke Nukem 64 Mod - v0.9

Duke Nukem 64 Mod - v0.9

Full Version 5 comments

Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. In Eduke32...

Comments  (0 - 10 of 84)
Avoozl
Avoozl

This made me actually enjoy DN3D unlike the original PC version.

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SwornHeresy
SwornHeresy

Over two years and still nothing new. Is this dead or pushed aside for other things?

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Fox_666 Creator
Fox_666

I have a huge update for this mod, actually. But it will take a while.

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Avoozl
Avoozl

Well it was pretty much completed despite the version as it's fully playable and nothing important is actually missing, it's just the PSX project which seems to be dead.

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JohnnyTheWolf
JohnnyTheWolf

Why are enemies not respawning in "Damn, I'm Good"? Was it like that in the original N64 game?

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Dr_Snooch
Dr_Snooch

I love the look of Duke Nukem 64, especially the design for the shrinker/expander gun. It's always been my dream to play normal Duke Nukem 3D, but with the weapons graphics from the 64 port. I know you've got it all figured out, but I'm useless when it comes to this stuff, so... Is there a way to do that using your mod's code?

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Fox_666 Creator
Fox_666

Late response, but technically yes. But it would take some work to figure out what should or shouldn't be included.

Reply Good karma+2 votes
stalkerforever
stalkerforever

1. What kind of mod are you planning to make with the extracted maps from Daedolon, Hendricks266, Nukey and oasiz? I see a zombie cop pig.
2. Could you add more save spaces so we can save at least once in every map in your Duke Nukem 64 mod?

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Fox_666 Creator
Fox_666

1 - Moddb.com
2 - I don't have control over such a thing. You may however move over the save files on your directory.

Reply Good karma+2 votes
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