This mod intends to bring the Nintendo experience from 1997 to your PC

Report abuse Duke Nukem 64 Mod - v0.9.2
Filename
duke64v0.9.2.zip
Type
Full Version
Uploader
Fox_666
Date
Sep 29th, 2013
Size
22.68mb (23,777,516 bytes)
Downloads
1,126 (1 today)
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Description

Small update and some bug fixes, nothing worth explaining. Setup Instructions Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. A copy of Eduke32 is included, however you may want to updated to the latest version. In Eduke32 setup screen, select “duke64″ in the “Custom game content directory” option. Do NOT check the “Polymer” option. Settings It’s recommend to have the Ambient Light Level at 0.38 (Options > Video Setup > Renderer Setup). Because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL. To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up. Rendering mode Only Polymost mode is supported.


Small update and some bug fixes, nothing worth explaining.

Setup Instructions

Unpack the content from the .zip file.
A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of
Eduke32 executable is required. A copy of Eduke32 is included, however you may want to updated to the latest version.

In Eduke32 setup screen, select “duke64″ in the “Custom game content directory” option. Do NOT check the “Polymer” option.

Settings

It’s recommend to have the Ambient Light Level at 0.38 (Options > Video Setup > Renderer Setup).
Because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL.

To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up.

Rendering mode

Only Polymost mode is supported.

Preview Image
Duke Nukem 64 Mod - v0.9.2
Post comment Comments
DeXiaZ
DeXiaZ Oct 6 2013, 2:53am says:

Awesome! Keep it up!

+1 vote     reply to comment
7FoX
7FoX Oct 10 2013, 11:35pm says:

Dude!" thank you so much, i'm playing it right now!

+1 vote     reply to comment
Z00L
Z00L Oct 18 2013, 12:54pm says:

the sky is red if i enable the polymer any fix ? D:

+1 vote     reply to comment
Fox_666
Fox_666 Oct 22 2013, 9:25am replied:

That's an issue with Polymer itself, it's beyond my power.

+1 vote     reply to comment
Guest
Guest Nov 15 2013, 2:11pm says:

This comment is currently awaiting admin approval, join now to view.

Fox_666
Fox_666 Nov 20 2013, 10:13am replied:

The maps, tiles and sounds have been extracted from the ROM. While there are existing tools to rip the tiles and sounds, indeed it was necessary to reverse-engineer the ROM to extract the maps. Although, there is no "video" per say, it's an animation played using tiles and sounds from the game itself. :)

+1 vote     reply to comment
DAFFYDAFFY
DAFFYDAFFY Jan 23 2014, 6:42pm says:

Isn't that pic above the same from Megaton Edition?
What's new in this that isn't in Megaton Edition?
Thanks.

+1 vote     reply to comment
M1KU
M1KU Feb 27 2014, 6:28pm says:

When I try to load the game via Eduke32, it just says "There was a problem initializing the Build Engine: Failed to load "palette.dat"." Any help with this?

+1 vote     reply to comment
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Platforms
Windows, Mac, Linux
Developed By
Fox_666
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Official Page
Duke64.duke4.net
Release Date
Released Jul 31, 2013
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MD5 Hash
3ced431304ce1bef14930b0f89b5374e
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