Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. In Eduke32 setup screen, select “duke64” in the “Custom game content directory” option.
Setup Instructions
Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. A copy of Eduke32 is included, however you may want to updated to the latest version.
In Eduke32 setup screen, select “duke64″ in the “Custom game content directory” option. Do NOT check the “Polymer” option.
Settings
It’s recommend to have the Ambient Light Level at 0.38 (Options > Video Setup > Renderer Setup).
Because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL.
To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up.
Rendering mode
Only Polymost mode is supported.
8-bit Classic lacks what is necessary to reproduce Duke Nukem 64 look, thus I left it as a "raw" mode. Polymer doesn't support overlaying of the paralaxed sky — and because wall cstat bitfield 16384 has it's own function in Polymer, it is ultimately incompatible with the maps extracted from the ROM.
Known bugs
There are some bugs are I am aware of, most of them are related to Eduke32, which is beyond my power. In particular, the Grenade Launcher projectiles are dragged to the floor height in submersible sectors, which I believe is related to Eduke32 bug with sprites in water sectors.
All we need now is a Zero Hour..
Yeah, my childhood game. :)
Fox, I know this is the old version of the mod, but this Duke 64 mod DOES work with the polymer on. Plus the polymer makes the graphics beautiful, unless you can tell me what the problem is.
I much prefer the original Duke Nukem graphics.
...The textures or the....uncensorship?