This total conversion intends to bring the Nintendo experience from 1997 to your PC. Created by Fox, Hendricks266 and Nukey. Special thanks to HellFire and SomeThingEviL.
Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. In Eduke32 setup screen, select “duke64” in the “Custom game content directory” option.
Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. A copy of Eduke32 is included, however you may want to updated to the latest version.
In Eduke32 setup screen, select “duke64″ in the “Custom game content directory” option. Do NOT check the “Polymer” option.
It’s recommend to have the Ambient Light Level at 0.38 (Options > Video Setup > Renderer Setup).
Because the visibility has been adjusted using the 8-bit Classic mode as reference, and it looks different in OpenGL.
To faithfully reproduce the console experience, choose the linear texture filter, and turn off switching weapons on pick-up.
Only Polymost mode is supported.
8-bit Classic lacks what is necessary to reproduce Duke Nukem 64 look, thus I left it as a "raw" mode. Polymer doesn't support overlaying of the paralaxed sky — and because wall cstat bitfield 16384 has it's own function in Polymer, it is ultimately incompatible with the maps extracted from the ROM.
There are some bugs are I am aware of, most of them are related to Eduke32, which is beyond my power. In particular, the Grenade Launcher projectiles are dragged to the floor height in submersible sectors, which I believe is related to Eduke32 bug with sprites in water sectors.