This total conversion intends to bring the Nintendo experience from 1997 to your PC

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16 comments by Fox_666 on Jan 23rd, 2014

Thankfully, some guys out there — Daedolon, Hendricks266, Nukey and oasiz — managed to extract the map files from Duke Nukem: Total Meltdown CD-ROM. So for the last couple of days I have been working on putting things together for making this avaiable as an Eduke32 mod in the future.

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PSX Music Pack (for v0.9.3)

PSX Music Pack (for v0.9.3)

Apr 18, 2014 Music 0 comments

Add-on for Duke Nukem 64 Mod with music from Duke Nukem: Total Meltdown for PSX composed by Mark 'TDK' Knight.

Duke Nukem 64 Mod - v0.9.3

Duke Nukem 64 Mod - v0.9.3

Apr 18, 2014 Full Version 11 comments

Major updates: - Rough Classic mode support for portable devices. - Accurate ambient light. - SMGs auto-aim is now consistent with Eduke32 logic. - Main...

Duke Nukem 64 Mod - v0.9.2

Duke Nukem 64 Mod - v0.9.2

Sep 29, 2013 Full Version 9 comments

Small update and some bug fixes, nothing worth explaining. Setup Instructions Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition...

Duke Nukem 64 Mod - v0.9.1

Duke Nukem 64 Mod - v0.9.1

Aug 14, 2013 Full Version 0 comments

Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. A copy of...

Duke Nukem 64 Mod - PSX Music Pack

Duke Nukem 64 Mod - PSX Music Pack

Aug 2, 2013 Music 1 comment

All songs as we have seen in the DN64 levels. Ah the memories. (PS: This description was added by a Mod DB manager, I know it doesn't make sense.)

Duke Nukem 64 Mod - v0.9

Duke Nukem 64 Mod - v0.9

Aug 1, 2013 Full Version 5 comments

Unpack the content from the .zip file. A copy of DUKE3D.GRP (Atomic Edition version) in the same directory of Eduke32 executable is required. In Eduke32...

Post comment Comments  (10 - 20 of 73)
Mr.Duke1982
Mr.Duke1982 Jan 20 2015, 4:12am says:

Hey "FOX_666" can you please make an simple GRP file from the weapon of your mod ?

+1 vote     reply to comment
Carlosnukem
Carlosnukem Jan 19 2015, 8:49pm says:

I must say, this is a impressive mod, is so acurate that it isnt even a mod, this is a ******* PORT of Duke Nukem 64 to PC, this is unbelievable.

The first Duke 3D i played was the N64 version, the second version was the PS1 (it is hilarious, i remember me trying to get the secret teleporter in E1L1 on PS1), i only played the "Real" Duke 3D years later, i was not disapointed, it was like an Upgrade that the game deserved, exept by the lack of some N64 exclusive "things", like, explosive ammo and weapons like Granade Launcher, and that always felt that "Wierd" somehow, welp, no more thanks for this mod, now i can have the "Real" Duke3D, N64 weapons and PS1 Soundtrack, all that in the best gaming platform, thanks Fox_666...

And also, i am curious, how did you managed to extracted the files from the N64 rom? Isnt those files (and rom) encrypted or something? I know that you already said you did reverse engenier, but how exacly you did that? Did you extracted the files, droped on a folder, executed eduke3d and the job was done (obviously not, but), can you please explain step by step, if is not a problem for you, of course.

+1 vote     reply to comment
Fox_666 Creator
Fox_666 Jan 24 2015, 11:07pm replied:

Nukey ripped the maps from the ROM. The file header were slightly different, so we modified them so that they could be read in the PC version. The sounds can be extracted by any problem, however it was necessary for Nukey to tweak in the ROM to find out the sample rates.

I got the graphics and models by using some emulator plugins. I figured out the tile numbers with a cheat code. I manually coded everything.

+2 votes   reply to comment
Fox_666 Creator
Fox_666 Jan 25 2015, 12:47am replied:

*by any program

+2 votes   reply to comment
Carlosnukem
Carlosnukem Jan 28 2015, 12:17am replied:

Now i see, it is a much more impressive job when you know how much work was put in it, but what in the heck do you mean by "manually coded everything"? Did you really coded the weapons and quirks from the N64 version all by yourself? I thought that you have extracted all the respective files, if so that is more mind blowing than i was thinking, also that explains why you did not implemented the local Coop.

And i dont know if you are going to update this mod again but i found a bug, nothing major but when i use the mod with the latest version of eduke32 i get a graphical glitch when i use any security camera, the security monitor gets shrinked or gets a shrinked version overlapped in front, like i said nothing game breaking, this does not happen with the bundled eduke32.

+1 vote     reply to comment
Fox_666 Creator
Fox_666 Jan 28 2015, 3:50pm replied:

Yeah, I just tried to mimic the behavior from the console game.

I am aware of that bug. Recently Eduke32 increased the definition of the security camera previews, which resulted in a small conflict.

+1 vote   reply to comment
Carlosnukem
Carlosnukem Feb 1 2015, 6:59pm replied:

I found more. :P

When i have censorship disabled in USER2.CON two glitches happen:

-The streape tease babe dont have animation, and dont show the boobs, she start the animation but freezes in the first frame but if i enable the option to kill Humans she shows the boobs but still dont have the dancing animation.

-The uncensored Movie Tile dont fit in the movie screen, so it gets 2 copies down and above to complete the screen.

I only tested in E1L1 and used the Eduke32 that comes with the mod, those glitches happen everytime.

+2 votes     reply to comment
Fox_666 Creator
Fox_666 Feb 7 2015, 4:45am replied:

Thanks. I have fixed these a while ago (but have not yet released a new version).

+2 votes   reply to comment
Nightcaster460
Nightcaster460 Mar 11 2015, 1:57pm replied:

Turns out that there IS multiplayer in EDuke32. It's just....weird to set up. Maybe you can use the bot setup from it to put in your mod. :)

+1 vote     reply to comment
Guest
Guest Jan 17 2015, 2:45pm says:

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Nightcaster460
Nightcaster460 Mar 4 2015, 9:36am replied:

I like the censorship in this mod.

+1 vote     reply to comment
Fox_666 Creator
Fox_666 Jan 19 2015, 6:34pm replied:

Open USER2.CON and edit this line:

define CENSORSHIP YES

+1 vote   reply to comment
Guest
Guest Jan 20 2015, 9:30pm replied:

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Fox_666 Creator
Fox_666 Jan 24 2015, 11:07pm replied:

Any text editor.

+1 vote   reply to comment
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