This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...
A bug made the USA cruise missile submarine unable to move or Fire any missiles. It has been fixed in this tiny patch. The cost was also modified a bit ;).
i have installed your old version again and then updater and then this fixer and then i played 100% working game
thank you so much for this greatemod.
I hope u will programe such type of mod and u will be succed
thanks
adnannazeer2007@crawler.com
Replace the file in the folder \Zero Hour\Data\INI\Objects not \Zero Hour\Data\Objects.
u rocks man! its working 100%..if u gt time...can u intergrate the things into mission...?