This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report abuse DF_1.2_Update
Filename
DF_1.2_Update.exe
Type
Patch
Uploader
XitArS
Date
Feb 12th, 2007
Size
4.31mb (4,519,257 bytes)
Downloads
353 (2 today)
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Description

So I decided to give it another shot. This is the largest update since version 1.1. It includes everything from small bugfixes and tweaks to completley new units. Main focus was bugfixing and balancing. For a full list of changes see below. *Please note that this update is for everyone with version 1.1 or higher* ---------Changes since version 1.15--------- China Artillery general: * Max one overlord artillery, also decreased health slightly * The master defence bunker got upgraded specs; Longer attack range, better armour, now consumes 1 power, fixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustain 80% shared damage with the bunker. Note that to fix the exploit I had to make the infantry be spawned outside of the bunker. * Fixed issue with dragonfly missiles not exploding * Fixed issue with the nuke cannon * Fixed issue with the Artillery Command center * Replaced the devastator tank with a standard battlemaster (slightly downgraded)....


So I decided to give it another shot. This is the largest update since version
1.1. It includes everything from small bugfixes and tweaks to completley new units.
Main focus was bugfixing and balancing. For a full list of changes see below.
*Please note that this update is for everyone with version 1.1 or higher*

---------Changes since version 1.15---------
China Artillery general:
* Max one overlord artillery, also decreased health slightly
* The master defence bunker got upgraded specs; Longer attack range, better armour, now consumes 1 power,
fixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustain
80% shared damage with the bunker. Note that to fix the exploit I had to make the infantry be spawned outside of the bunker.
* Fixed issue with dragonfly missiles not exploding
* Fixed issue with the nuke cannon
* Fixed issue with the Artillery Command center
* Replaced the devastator tank with a standard battlemaster (slightly downgraded).
* Removed the screamer jet

China Infantry general:
* Added a new unit; the "mini dragon" which is a cheap armed and armoured personell carrier.Resistant
to radiation.
* Can now build the Devastator tank once the harmageddon nuke has been built. Chain gun upgradade moved
to propaganda center.

China EMP&Napalm general:
* Replaced the J-10 fighter with the screamer jet.

China Tank&Naval general:
* Added a new tank; colossus
* The reinforcmentpad now consumes 6 power. Also decreased health.

USA Assault General:
* Blackbird has ammo pips. Now only carries 2 bombs.
* Fixed commanche not recieving any rocket pods after upgrade
* Added a new tank; The "M9E Abrams".
* Replaced the firebase with tomahawk defence.

USA Air force general:
* Glory Pigeon has ammo pips
* Fixed a bug causing the game to crash

UsA Tech&Naval general:
* Can now build pathfinder
* Increased cost for the firebase, also made it consume 2 power.
* Made some adjustments to the Prototype Paladin
* Made some adjustments to the mammoth tank

USA Commander in cheif:
* New model for the crusader artillery
* Slightly lowered range and increased cost for the crusader artillery.
* Barracks now consumes 3 power.
* Replaced the tomahawk defence with a new structure;The "Superior laser cannon".

GLA General changes:
* Added the jinjan cannnon as a superpower for some generals.
* Added a new superpower for ALL GLA generals; The "Call for Jihad".
This will provide some great extra boost for the GLA.

United Arabs:
* Fixed a bug triggering a small nuclear explosion when dozer got destroyed.
* A bug caused the following(1) three defences to become useless once the camo upgrade had been bought.
It has now been fixed by removing the upgrade ability:
*(1) Missile anti-air defence. Also increased the range and weapon damage.
*(1) Mega Rocket Defence.
*(1) Cannon defence. Also increased cost and build time.
* UA can now build Angry mob, saboteur and jarmen kell.
* UA can now use the emergency repair.
* Changed the power consumed by research facility from 10 to 3
* Added a new unit; The "RB transport".
* Added a new unit; The "G8-Bomber jet".
* Added a new unit; The "Spagger".
* Added a new unit; The "long range scud launcher".
* Osamas tribute, jinjan cannon and scorpion tanks were replaced.
* Fixed a bug causing the reasearch facility to become invisible when playing on a snow map.

GLA Stealth&Naval general:
* Made wider spread for the missiles used by the superweapon.
* Fixed the GPS scrambler
* Fixed a bug that made the hijacker unavailable

GLA Toxic warfare general:
* Removed ability for the artillery defence to upgrade to camo netting.
* The toxic wing bomber power now makes some damage too.

GLA Terror leader:
* Can now build osamas tribute instead of toxic tractor.

*And some additional smaller changes and fixes. Also made the cam be a bit closer to the ground.
As usual, if you want to get even closer just use your scroll wheel on your mouse.*

---This update also includes all post 1.1 updates---(not to be detailed here).

Hope you enjoy this release.

Comments
XitArS
XitArS Feb 20 2007, 9:49am says:

That sounds real strange. Sure you had V 1.15 installed correctly and have you installed the hotfix for V2?
Also make sure that you are not using any custom AI scripts and such. Maybe you played on a map with a customized AI for another mod? This mod will only work "flawless" with standard AI scripts.

Does it happen regardless general, map and resistance?
I actually do remember once back in the old days when I played ZH original and I had the same problem. Had to reinstall ZH that time.

+1 vote     reply to comment
basem
basem Feb 20 2007, 1:58am says:

i just downloaded update 1.2 yesterday and the first thing is after 5 seconds my buildings get destroyed (not attacked) and im defeated......... how comeX)

+1 vote     reply to comment
TheWhitestOfFangs
TheWhitestOfFangs Feb 16 2007, 1:52am says:

This mod has given me alot of fun playing time and i'm really happy that you decided to keep it going!

+1 vote     reply to comment
XitArS
XitArS Feb 14 2007, 1:50pm says:

As of now (2007-02-14) the Filefront mirror doesn't work. Either moddb or filefront screwed it up. This link should work though: Files.filefront.com

+1 vote     reply to comment
XitArS
XitArS Feb 15 2007, 6:04am says:

Ok, it looks as if they fixed it. Good job.

+1 vote     reply to comment
XitArS
XitArS Feb 16 2007, 7:14am says:

Thank you for your support.

I've just uploaded a hotfix for version 1.2 that corrects some issues.

+1 vote     reply to comment
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Platform
PC
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 22, 2006
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MD5 Hash
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