This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Description

Please note that the latest version of DF (1.3) includes a fully working installation file for this mappack. So unless you are still hanging on to the older versions of Destructive Forces, there's no need to download this package! Inofficial maps: 10 Naval maps 1 Urban map Most of them are Multiplayer only maps.

Post comment Comments
billyjoebob
billyjoebob - - 61 comments

awww i like skirmish maps

Reply Good karma Bad karma+1 vote
rosar098
rosar098 - - 1 comments

you can make them skirmish. all you have to do is open each one in cnc worldbuilder, them go to edit -> edit players -> add skirmish players. then just save them and you are in good shape, and you will have to make a polygon around the map that is called "CombatZone". Also, a build list will have to be put in for the enemy. a script needs to be put in allowing the enemies and you to build structures and units

Reply Good karma Bad karma+1 vote
C&CRenegadez
C&CRenegadez - - 4 comments

I'm kinda new to the Zero Hour worldbuilder. Can you give me a walkthrough on how to convert them to skirmish maps?

Reply Good karma Bad karma+1 vote
rsalas117
rsalas117 - - 141 comments

and you can add a poly gon saying "skirmish world" witch makes it run faster its what they used for the pre set maps

Reply Good karma Bad karma+1 vote
XitArS Author
XitArS - - 125 comments

The automated installation directory does not work properly. YOu'll need to manually insert a "\" after "My Documents" and at the end you'll need to add an "s" so that it says "Maps". Strange that no one else have mentioned this problem yet, or is it just me?

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: